91 lines
3.2 KiB
HTML
91 lines
3.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Character Abilities Reference</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>PROTAGONISTS</h1>
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<h2>Chapter Activity Targets</h2>
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</header>
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<section class="abilities">
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<p class="section-header">Camp Activities & Abilities:</p>
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<ul class="ability-list">
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<li class="ability-item">
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<span class="ability-title">Massage</span>
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<span class="target-indicator">Target: One ally</span>
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<p>
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Once before the next rest, if the target is about to pay a Mind Point
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cost, they may halve that MP cost. This benefit cannot be applied to a
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Ritual’s MP cost.
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</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Midnight Oil</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>
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You generate 3 points of progress for a single Project of your choice.
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</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Pep Talk</span>
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<span class="target-indicator">Target: One ally</span>
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<p>
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Once before the next rest, if the target is about to recover Mind
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Points, they may double the amount of Mind Points recovered.
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</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Planning</span>
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<span class="target-indicator">Target: One ally</span>
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<p>
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Once before the next rest, after the target performs a Group Check as
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leader or performs a Check to examine someone or something, they may
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add a bonus of <strong style="color: #27ae60">+4</strong> to the
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Result of that Check.
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</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Sleep Soundly</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>
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Once before the next rest, you may perform an additional action on
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your turn during a conflict scene. This action must be used to perform
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the Equipment, Hinder, or Inventory action.
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</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Training</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>
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Once before the next rest, if you are about to suffer one or more
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status effects from the same source, you may instead choose not to
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suffer any of those status effects.
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</p>
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</li>
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</ul>
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<div class="notes-section">
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<strong>Note on Creation:</strong> You might create new Camp Activities
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for your characters; if you do so, try to keep them on the same power
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level as these. Then again, if your group has a passion for fantasy
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cooking, you might change this rule so that each Activity is instead a
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special dish created by your character, and always has one ally as the
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target—sharing is caring, after all!
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</div>
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</section>
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<div class="variants">
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<h2>Options and Variants</h2>
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</div>
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</html>
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