97 lines
3.1 KiB
HTML
97 lines
3.1 KiB
HTML
<!doctype html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<title>Character Quirk Guide</title>
|
||
<link rel="stylesheet" href="book-page.css" />
|
||
</head>
|
||
<header>
|
||
<h1>PROTAGONISTS</h1>
|
||
<h2>Chapter 9: Character Quirks</h2>
|
||
</header>
|
||
|
||
<section class="character-chapter">
|
||
<article>
|
||
<h2>Elemental Soul (Air, Bolt, Earth, Fire, or Ice)</h2>
|
||
|
||
<p>
|
||
You are deeply infused with the power of a natural element. Who among
|
||
your forebears first received this magical spark? What troubles has it
|
||
caused you?
|
||
</p>
|
||
|
||
<p><strong>Mechanics:</strong></p>
|
||
<ul>
|
||
<li>
|
||
Choose your elemental damage type:
|
||
<span class="element-type">air, bolt, earth, fire, or ice</span>.
|
||
</li>
|
||
<li>
|
||
You gain <strong>Resistance</strong> to the chosen damage type;
|
||
additionally, whenever you deal damage, you may change its type so
|
||
that it matches your elemental damage type.
|
||
</li>
|
||
<li>
|
||
However, you also gain <strong>Vulnerability</strong> to a different
|
||
damage type chosen among those five.
|
||
</li>
|
||
</ul>
|
||
|
||
<p>
|
||
You also gain the ability to perform Rituals of the
|
||
<span class="advantage">Elementalism</span> discipline, but only if
|
||
those Rituals manipulate your chosen element (respectively air,
|
||
electricity, earth/rock, fire, and ice/water).
|
||
</p>
|
||
</article>
|
||
|
||
<div style="margin-top: 50px"></div>
|
||
<!-- Spacer -->
|
||
|
||
<article>
|
||
<h2>Flight</h2>
|
||
|
||
<p>
|
||
You belong to a unique heritage of humanoids who have the ability to fly
|
||
or levitate. How does this work? Is it magical, or do you have wings?
|
||
How did this particular advantage shape the history and society of your
|
||
people? How do people usually react when they see you?
|
||
</p>
|
||
|
||
<p><strong>Benefits:</strong></p>
|
||
<ul>
|
||
<li>
|
||
You are able to fly. In addition to the obvious advantage in mobility,
|
||
your melee attacks can target flying creatures and you cannot be
|
||
targeted by melee attacks unless the attacker is flying or is somehow
|
||
able to reach flying targets.
|
||
</li>
|
||
</ul>
|
||
|
||
<p><strong>Limitations:</strong></p>
|
||
<ul>
|
||
<li>
|
||
While in Crisis or unable to fly freely (such as when you’re inside a
|
||
vehicle designed for human-sized creatures or in a narrow corridor),
|
||
you lose all benefits granted by this Quirk.
|
||
</li>
|
||
<li>
|
||
Additionally, when you suffer <span class="element-type">air</span>,
|
||
<span class="element-type">bolt</span> or
|
||
<span class="element-type">ice</span> damage during a conflict scene,
|
||
you lose the benefits of this Quirk until the start of your next turn.
|
||
</li>
|
||
</ul>
|
||
</article>
|
||
</section>
|
||
|
||
<blockquote>
|
||
“No blame in being afraid sometimes.<br />
|
||
That's why we stick together: so that our friends can be brave for us, when
|
||
it happens.”
|
||
</blockquote>
|
||
|
||
<div class="metadata"></div>
|
||
</html>
|