75 lines
2.9 KiB
HTML
75 lines
2.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Custom Weapon Compatibility Guide</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>Weapon Compatibility</h1>
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<p>
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Custom weapons allow you to create the most bizarre armaments you can
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imagine, but at the same time, efforts have been made to keep them somewhat
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balanced. For instance, one might argue that a quick and accurate custom
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weapon is always better than a pair of steel daggers, but there is a loss in
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flexibility because you can’t combine that custom weapon with a different
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weapon – there’s pros and cons to each choice.
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</p>
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<h2 id="transforming-weapons">Transforming Weapons</h2>
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<p>
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The transforming customization is by far the most complex option provided by
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custom weapons. One important note, however: if one form of your weapon is a
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melee weapon and the other is a ranged weapon, or if they belong to
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different Categories, you only gain the benefits of
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<strong>one form at a time</strong>.
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</p>
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<p>
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For instance, if you use a weapon with a melee form and a ranged form, you
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won’t be able to add both Powerful Shot and Powerful Strike to damage, or to
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Counterattack while simultaneously having Crossfire available.
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</p>
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<p>
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A character wielding a transforming weapon is always free to decide which
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form they start with at the beginning of a conflict.
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</p>
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<h2 id="sample-weapons">Sample Natural Fantasy Custom Weapons</h2>
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<p>
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The following pages showcase a few examples of natural fantasy-style custom
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weapons, accompanied by possible rare evolutions. The following conditions
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apply:
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</p>
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<ul>
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<li>
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You may never wield a custom weapon in a single hand, not even decreasing
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its damage by 4 as indicated on page 268 of the Core Rulebook.
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</li>
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<li>
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When it comes to transforming weapons, any modification (extra damage,
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Qualities, Accuracy bonuses etc.) is automatically applied to both forms.
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</li>
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</ul>
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<div class="section-break">
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<h3>Narrative Considerations</h3>
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<p>
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Sometimes, a Player Character’s custom weapon will have narrative weight
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(such as if it was obtained via the Ancient Weapon Quirk, on page 121). In
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that case, it can be a good idea to describe later rare variants as
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“upgrades” of the initial weapon, instead of completely different items
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(for instance, they might be described as ribbons attached to the hilt of
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a sword, or arrows with unique properties for a bow).
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</p>
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<p class="note">
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However, the rules and mechanics that govern items and equipment should
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not be altered.
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</p>
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</div>
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<div style="margin-top: 40px; padding: 15px; border-left: 3px solid #ccc">
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<strong>Document Footer/Reference:</strong> ()
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</div>
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</html>
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