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<title>Protagonists - Camp Activities</title>
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<div class="metadata">109 | W 33 PROTAGONISTS</div>
<h1>CHAPTER CAMP ACTIVITIES</h1>
<p>
This new optional rule allows the group to put more emphasis on resting
scenes rather than just a simple narrative interlude used to create a new
Bond or modify existing ones, they become a way to provide special benefits
to the entire group or to specific allies.
</p>
<p>
In and of itself, this is a simple rule, but it adds a tangible benefit to
the rest scenes which allows the group to showcase the personality and
nature of each character.
</p>
<div class="note">
<strong>Important Consideration:</strong> If you use this option, resting
scenes will take a larger part of each session, on average, and you will
need to keep track of which Activities have already been used and what their
benefits are (these are often single-use).
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<h2>NEW CLASSIC CHARACTERS</h2>
<p>
These sample natural fantasy builds expand on those provided in the Core
Rulebook (see page 172), expressing the full potential of this Atlas new
Classes. You will also find two premade Groups to draw inspiration from
one features characters sharing a common Class, and the other with greater
variety.
</p>
<h2>NEW CLASSES</h2>
<p>
The Natural Fantasy Atlas introduces four new Classes for Player Characters.
They are designed to interact normally with those found in the Core Rulebook
and other expansions without any modifications. The following pages contain
some practical tips for Players and Game Masters to get the most out of
these new Classes.
</p>
<h2>NEW HEROIC SKILLS</h2>
<p>
This last, lengthy section contains twenty-one new Heroic Skills. Some are
tied to the new Classes introduced by this Atlas, but most add options for
those found in the Core Rulebook.
</p>
<blockquote>
“Ive never seen a flower like this.<br />I wonder what its properties
are!”<br />
</blockquote>
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