78 lines
2.3 KiB
HTML
78 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>EXTRA DAMAGE</h2>
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<p>
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Some game effects let you deal "extra damage". These effects do not apply to
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attacks or spells that deal no damage, only to those which already deal
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damage.
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</p>
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<h2>CHANGING DAMAGE TYPES</h2>
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<p>
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There are a variety of game effects that change the type of damage dealt by a
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spell or weapon. When this happens, the most recent effect “overwrites” any
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previous changes — and when such an effect ends, damage will return to its
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previous type.
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</p>
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<p>
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<strong>Example:</strong> By default, a sword deals physical damage. If the
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spell Soul Weapon (page 209) is cast on that sword, it will deal light damage
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until the end of the scene. But if a Cyclone infusion (page 214) is applied to
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an attack, that attack will deal air damage — subsequent attacks will return
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to dealing light damage.
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</p>
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<h2>IMPROVISING DAMAGE</h2>
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<p>
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Damage is generally dealt by weapons, spells, or special abilities, but there
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can be other situations in which characters might be harmed, such as falling
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from a bridge or being buried under a pile of debris. The Game Master should
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use the table below to determine the amount of damage suffered in similar
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occasions. The damage type will vary depending on the circumstances, of
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course.
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</p>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Damage</th>
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<th>Heavy Damage</th>
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<th>Massive Damage</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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<p>
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Sources of damage such as traps and hazards cannot kill a Player Character
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unless they choose to sacrifice themselves; this should be portrayed as a
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sudden stroke of luck or as a consequence of the character’s heroic resolve.
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</p>
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<p>
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<strong>Example:</strong> Montblanc falls into a river of lava and is reduced
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to 0 Hit Points. He surrenders and manages to land on a floating rock, but
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passes out because of the heat. The current drags him away, separating him
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from the group.
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</p>
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