63 lines
2.7 KiB
HTML
63 lines
2.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Natural Fantasy Artifacts</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>ARTIFACTS</h1>
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<div class="introduction">
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<p>
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Natural fantasy campaigns boast a massive variety of artifacts. In line
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with the themes of this genre, their value doesn’t necessarily stem from
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their power, but rather from their cultural and sentimental value, as well
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as what they represent for those who inherited them or received them as a
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gift.
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</p>
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</div>
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<h2>VISIONS OF THE PAST</h2>
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<p>
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Natural fantasy artifacts are often very ancient and impossible to replicate
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in the current era. They include clues about the epochs they came from and
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were often the epicenter of terrible disasters and tragic mistakes that
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humanity barely remembers. It’s very likely that, driven by ambition or
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necessity, we repeat the errors that these artifacts were intended to warn
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us against, misinterpreting what little information is available or
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reinterpreting it at our convenience.
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</p>
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<h2>INSTRUMENTS OF TRANSFORMATION</h2>
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<p>
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Some natural fantasy artifacts have the power to transform creatures, places
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and objects. These can be divided between allegories of inevitable change
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(if the transformation is spontaneous and uncontrolled) and temptations of
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control (if it can be directed or manipulated). How people react to the
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presence of such artifacts is a key aspect of natural fantasy storylines.
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</p>
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<h2>DYNAMIC ARTIFACTS</h2>
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<p>
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More often than not, natural fantasy artifacts present a dynamic evolution:
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not only do we discover more about their role, but the artifacts themselves
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become progressively more powerful or take a new form, even in rule terms –
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they might become an ally or a vehicle, grant a new Skill, or create a
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Villain.
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</p>
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<h2>RENUNCIATION, RESTITUTION AND CONSERVATION</h2>
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<p>
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Fabula Ultima often portrays artifacts as dangerous items that the heroes
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have to find before the Villains do. However, natural fantasy artifacts tend
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to have a cultural significance – they don’t belong in a museum, but rather,
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exactly where they are. The heroes shouldn’t seek to replace Villains as the
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possessors of such items, but rather ensure their restitution or that nobody
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takes them. Sometimes, this means renouncing a great power and trusting that
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others will keep it safe in the PCs’ absence – after all,
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<strong>humility, hope, and trust</strong> are core elements of natural
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fantasy protagonists.
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</p>
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</html>
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