Files
fabula-ultima-html/books/natural-fantasy-atlas/67.html
2026-06-07 00:30:21 +00:00

74 lines
3.0 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Beasts and Monsters: A Guide</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>BEASTS AND MONSTERS</h1>
<p>
The protagonists of Fabula Ultima are positive, heroic figures, who fight
against the twisted ideologies and egotistic machination of the Villains.
This premise is strictly linked to the idea that the antagonists are aware
and in control of their actions, even when they dont fully understand the
consequences.
</p>
<p>
What happens when the antagonists are little more than animals or monstrous
creatures that, acting on instinct or according to their life cycle,
threaten the region or the protagonists community? In such a case, its
legitimate to question how “heroic” it is to fight creatures who are just
following their instincts or needs.
</p>
<p>
The works that inspired this Atlas approach this subject in a number of
ways:
</p>
<ul>
<li>
<strong>Survival.</strong> This is the easiest approach, albeit a bit
superficial and questionable, and it simply reassures the Players that
their actions are justified: in these settings, humans are far less
numerous than beasts and monsters, hence its sometimes necessary to fight
and kill them.
</li>
<li>
<strong>Conservation.</strong> In this approach, slightly more complex and
thoughtful, it is legitimate to eliminate specific creatures that can
cause massive damage to the entire ecosystem, making those specific
creatures play the role of Villains.
</li>
<li>
<strong>Exorcism.</strong> This approach is based upon the idea of
fighting only creatures that are corrupted or infected by a magical
influence or parasite, to purify them once they are weakened (in Fabula
Ultima one can choose the fate of an enemy reduced to 0 Hit Points death
is not the rule). The source of such corruption is often an environmental
antagonist (see page 174).
</li>
<li>
<strong>Revenge.</strong> In this variant of the previous approaches, the
heroes discover, often through the ability to communicate with beasts,
that the terrible fury or corrupting influence was spawned from human
atrocities, creating an age-old grudge that might take the shape of a
major (or even supreme) Villain… and to make matters worse, our
protagonists early actions might have contributed to such a disaster.
</li>
</ul>
<p>
This Atlas cannot tell you which approach, or what relationship between
humanity and nature, you should adopt. This is something your group should
decide together. Nevertheless, remember that the nature of the struggle
between humans and the world is a precise thematic choice that should never
be trivialized.
</p>
<div class="meta-data"></div>
</html>