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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Equipment & Weapon Catalog</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>Weapons Catalog</h1>
<div class="weapon-entry">
<span class="weapon-title">Dagger</span>
<div class="weapon-stats">800 z (DEX + INS) +1 (HR + 8) poison</div>
<div class="attributes">
One-handed | Melee | Attacks with this weapon deal
<strong class="damage-type">5 extra damage</strong> as long as its not
your turn.
</div>
</div>
<div class="weapon-entry">
<span class="weapon-title">Summer Masher</span>
<div class="weapon-stats">1300 z (MIG + MIG) (HR + 18) ice</div>
<div class="attributes">Heavy | Two-handed | Melee |</div>
<p class="description">
When you hit only one creature with this weapon, if that creature belongs
to the <strong title="Species">plant Species</strong>, the attack deals
<strong class="damage-type">10 extra damage</strong>. Then, if that
creature is in Crisis, you and every ally who can see you recover an
amount of Mind Points equal to your High Roll in the Accuracy Check.
</p>
</div>
<div class="weapon-entry">
<span class="weapon-title">Norimitsu</span>
<div class="weapon-stats">1400 z (DEX + INS) +1 (HR + 14) physical</div>
<div class="attributes">
Two-handed | Melee | Attacks with this weapon deal
<strong class="damage-type">6 extra damage</strong> to elite or
champion-rank enemies.
</div>
</div>
<div class="weapon-entry">
<span class="weapon-title">The Barrel</span>
<div class="weapon-stats">1500 z (MIG + MIG) (HR + 18) physical</div>
<div class="attributes">Heavy | Two-handed | Melee |</div>
<p class="description">
When you hit one or more creatures with this weapon, you may spend 1 Trade
Point (see page 159). If you do, the attack deals extra damage equal to
(your Skill Level in Private Stock, multiplied by 5).
</p>
</div>
<div class="weapon-entry">
<span class="weapon-title">Pinwheel Rod</span>
<div class="weapon-stats">1600 z (WLP + WLP) (HR + 6) air</div>
<div class="attributes">Arcane | Two-handed | Melee |</div>
<p class="description">
As long as one of your spells or invocations (see page 156) deals air
damage, it deals <strong class="damage-type">10 extra damage</strong>.
</p>
</div>
<div class="weapon-entry">
<span class="weapon-title">Voltaic Hound</span>
<div class="weapon-stats">1600 z (DEX + INS) +1 (HR + 16) bolt</div>
<div class="attributes">Firearm | Two-handed | Ranged |</div>
<p class="description">
After this weapon deals damage to one or more creatures, if at least one
of those creatures is Vulnerable to bolt damage, you may deal
<strong class="damage-type">10 bolt damage</strong> to every enemy you can
see.
</p>
</div>
<div class="weapon-entry">
<span class="weapon-title">Hirundo</span>
<div class="weapon-stats">1800 z (DEX + DEX) (HR + 12) light</div>
<div class="attributes">Bow | Two-handed | Ranged |</div>
<p class="description">
After resolving your Encourage Skill (see Core Rulebook, page 201), you
may perform a free attack with this weapon. If you do, treat your High
Roll as 0 when calculating damage dealt by this attack.
</p>
</div>
<h2>Sample Natural Fantasy Rare Weapons</h2>
<table class="data-table">
<thead>
<tr>
<th>Weapon</th>
<th>Cost/Stats</th>
<th>Damage Type</th>
<th>Attributes</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Ladle</strong></td>
<td>500 z (DEX + INS) (HR + 8)</td>
<td class="damage-type">physical</td>
<td>Thrown | One-handed | Ranged</td>
<td>
If you have acquired the Made with Love Skill (see page 149), treat
your Skill Level in it as if it were increased by 1 (up to a maximum
of SL 4).
</td>
</tr>
<tr>
<td><strong>Camera Obscura</strong></td>
<td>600 z (INS + INS) (HR + 6)</td>
<td class="damage-type">dark</td>
<td>Arcane | Two-handed | Melee</td>
<td>
When you obtain a result of 13 or higher in a Check made to examine
the profile of one or more enemies that you can see, if you have
acquired the Spell Mimic Skill (see Core Rulebook, page 183), you can
choose one of those enemies. If the chosen enemy knows one or more
spells you may learn one of them as a Chimerist spell.
</td>
</tr>
<tr>
<td><strong>Memorialis</strong></td>
<td>700 z (DEX + MIG) +1 (HR + 12)</td>
<td class="damage-type">physical</td>
<td>Spear | Two-handed | Melee</td>
<td>
When you use the Ripples Skill (see page 155), you recover 5 Mind
Points.
</td>
</tr>
<tr>
<td><strong>Blazing Fan</strong></td>
<td>800 z (DEX + MIG) +1 (HR + 6)</td>
<td class="damage-type">fire</td>
<td>Brawling | One-handed | Melee</td>
<td>
Your invocations that target two or more creatures deal extra damage
equal to your Skill Level in Linked Invocations (see page 155).
</td>
</tr>
<tr>
<td><strong>Derringer</strong></td>
<td>800 z (DEX + INS) +1 (HR + 8)</td>
<td class="damage-type">physical</td>
<td>Firearm | One-handed | Ranged</td>
<td>
The first attack you perform with this weapon during each scene deals
<strong class="damage-type">5 extra damage</strong>. Also, despite
being based on the pistols profile, this isnt considered a martial
(W) weapon.
</td>
</tr>
<tr>
<td><strong>Bronze Libra</strong></td>
<td>900 z (INS + INS) (HR + 6)</td>
<td class="damage-type">earth</td>
<td>Arcane | Two-handed | Melee</td>
<td>
After you perform a Magic Check, if the value of one die is a multiple
of the value of the other, you regain Inventory Points equal to (half
your Skill Level in Winds of Trade (see page 159)).
</td>
</tr>
<tr>
<td><strong>Giant Fork</strong></td>
<td>100</td>
</tr>
</tbody>
</table>
</html>