175 lines
6.4 KiB
HTML
175 lines
6.4 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Equipment & Weapon Catalog</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>Weapons Catalog</h1>
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<div class="weapon-entry">
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<span class="weapon-title">Dagger</span>
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<div class="weapon-stats">800 z (DEX + INS) +1 (HR + 8) poison</div>
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<div class="attributes">
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One-handed | Melee | Attacks with this weapon deal
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<strong class="damage-type">5 extra damage</strong> as long as it’s not
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your turn.
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</div>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">Summer Masher</span>
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<div class="weapon-stats">1300 z (MIG + MIG) (HR + 18) ice</div>
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<div class="attributes">Heavy | Two-handed | Melee |</div>
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<p class="description">
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When you hit only one creature with this weapon, if that creature belongs
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to the <strong title="Species">plant Species</strong>, the attack deals
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<strong class="damage-type">10 extra damage</strong>. Then, if that
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creature is in Crisis, you and every ally who can see you recover an
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amount of Mind Points equal to your High Roll in the Accuracy Check.
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</p>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">Norimitsu</span>
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<div class="weapon-stats">1400 z (DEX + INS) +1 (HR + 14) physical</div>
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<div class="attributes">
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Two-handed | Melee | Attacks with this weapon deal
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<strong class="damage-type">6 extra damage</strong> to elite or
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champion-rank enemies.
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</div>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">The Barrel</span>
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<div class="weapon-stats">1500 z (MIG + MIG) (HR + 18) physical</div>
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<div class="attributes">Heavy | Two-handed | Melee |</div>
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<p class="description">
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When you hit one or more creatures with this weapon, you may spend 1 Trade
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Point (see page 159). If you do, the attack deals extra damage equal to
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(your Skill Level in Private Stock, multiplied by 5).
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</p>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">Pinwheel Rod</span>
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<div class="weapon-stats">1600 z (WLP + WLP) (HR + 6) air</div>
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<div class="attributes">Arcane | Two-handed | Melee |</div>
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<p class="description">
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As long as one of your spells or invocations (see page 156) deals air
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damage, it deals <strong class="damage-type">10 extra damage</strong>.
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</p>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">Voltaic Hound</span>
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<div class="weapon-stats">1600 z (DEX + INS) +1 (HR + 16) bolt</div>
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<div class="attributes">Firearm | Two-handed | Ranged |</div>
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<p class="description">
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After this weapon deals damage to one or more creatures, if at least one
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of those creatures is Vulnerable to bolt damage, you may deal
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<strong class="damage-type">10 bolt damage</strong> to every enemy you can
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see.
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</p>
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</div>
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<div class="weapon-entry">
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<span class="weapon-title">Hirundo</span>
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<div class="weapon-stats">1800 z (DEX + DEX) (HR + 12) light</div>
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<div class="attributes">Bow | Two-handed | Ranged |</div>
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<p class="description">
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After resolving your Encourage Skill (see Core Rulebook, page 201), you
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may perform a free attack with this weapon. If you do, treat your High
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Roll as 0 when calculating damage dealt by this attack.
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</p>
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</div>
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<h2>Sample Natural Fantasy Rare Weapons</h2>
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<table class="data-table">
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<thead>
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<tr>
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<th>Weapon</th>
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<th>Cost/Stats</th>
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<th>Damage Type</th>
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<th>Attributes</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Ladle</strong></td>
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<td>500 z (DEX + INS) (HR + 8)</td>
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<td class="damage-type">physical</td>
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<td>Thrown | One-handed | Ranged</td>
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<td>
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If you have acquired the Made with Love Skill (see page 149), treat
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your Skill Level in it as if it were increased by 1 (up to a maximum
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of SL 4).
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</td>
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</tr>
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<tr>
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<td><strong>Camera Obscura</strong></td>
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<td>600 z (INS + INS) (HR + 6)</td>
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<td class="damage-type">dark</td>
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<td>Arcane | Two-handed | Melee</td>
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<td>
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When you obtain a result of 13 or higher in a Check made to examine
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the profile of one or more enemies that you can see, if you have
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acquired the Spell Mimic Skill (see Core Rulebook, page 183), you can
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choose one of those enemies. If the chosen enemy knows one or more
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spells you may learn one of them as a Chimerist spell.
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</td>
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</tr>
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<tr>
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<td><strong>Memorialis</strong></td>
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<td>700 z (DEX + MIG) +1 (HR + 12)</td>
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<td class="damage-type">physical</td>
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<td>Spear | Two-handed | Melee</td>
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<td>
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When you use the Ripples Skill (see page 155), you recover 5 Mind
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Points.
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</td>
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</tr>
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<tr>
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<td><strong>Blazing Fan</strong></td>
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<td>800 z (DEX + MIG) +1 (HR + 6)</td>
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<td class="damage-type">fire</td>
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<td>Brawling | One-handed | Melee</td>
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<td>
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Your invocations that target two or more creatures deal extra damage
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equal to your Skill Level in Linked Invocations (see page 155).
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</td>
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</tr>
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<tr>
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<td><strong>Derringer</strong></td>
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<td>800 z (DEX + INS) +1 (HR + 8)</td>
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<td class="damage-type">physical</td>
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<td>Firearm | One-handed | Ranged</td>
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<td>
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The first attack you perform with this weapon during each scene deals
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<strong class="damage-type">5 extra damage</strong>. Also, despite
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being based on the pistol’s profile, this isn’t considered a martial
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(W) weapon.
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</td>
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</tr>
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<tr>
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<td><strong>Bronze Libra</strong></td>
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<td>900 z (INS + INS) (HR + 6)</td>
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<td class="damage-type">earth</td>
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<td>Arcane | Two-handed | Melee</td>
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<td>
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After you perform a Magic Check, if the value of one die is a multiple
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of the value of the other, you regain Inventory Points equal to (half
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your Skill Level in Winds of Trade (see page 159)).
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</td>
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</tr>
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<tr>
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<td><strong>Giant Fork</strong></td>
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<td>100</td>
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</tr>
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</tbody>
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</table>
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</html>
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