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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Forging Process Rules</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>Forging Rare Items</h1>
<section>
<h2>The Forging Process</h2>
<p>
This optional rule makes it possible to spend materials to create new
weapons, armor, shields, and accessories designed by the Players as long
as they meet at least one of the following conditions:
</p>
<h3>Conditions for Success</h3>
<ul>
<li>
<strong>NPC Artisan Access:</strong> The group has access to an NPC
artisan capable of creating the required item. (e.g., a blacksmith for
armor or a tailor for a dress).
</li>
<li>
<strong>Magical/Technological Device:</strong> The group has access to
an artifact or other magical or technological device that can synthesize
or transform objects.
</li>
<li>
<strong>Player Expertise:</strong> The group includes at least one
Player Character with the <strong>Tinkerer Class</strong> or an Identity
that ties into a profession relevant to the item they want to create.
(The Game Master has the final say, but they shouldnt be too
restrictive.)
</li>
</ul>
<p>
<em>Note:</em> The forging process described below usually requires a
single rest; keep in mind however that there is no limit to the number of
items the group can forge during the same rest, provided they have all the
appropriate materials and enough <strong>zenit</strong> to pay all
required artisans.
</p>
</section>
<section class="procedural-step">
<h2>The Step-by-Step Forging Procedure</h2>
<ol>
<li>
<p>
<strong>Drafting the Item:</strong> The group prepares a draft of the
item they wish to create, using the rules in the
<em>Core Rulebook</em> (see page 266 onward). The items total cost in
zenit must be equal to or lower than (the highest level among PCs,
multiplied by 60).
</p>
</li>
<li>
<p>
<strong>Cost Assessment:</strong> The Game Master decides whether the
item has a cost appropriate to its effects and whether the provided
materials are fit for forging it.
</p>
</li>
<li>
<p>
<strong>Providing Materials:</strong> The group also indicates which
materials they will provide for forging it; their total value must be
equal to or higher than the cost of the item (if higher, the materials
will be completely expended anyway).
</p>
</li>
<li class="warning-step">
<p>
<strong>Revision Loop:</strong> If the Game Master proposes any
changes, go back to step 1.
</p>
</li>
<li>
<p>
<strong>Completion:</strong> Once the Game Master approves the draft
and proposed materials, the item can be created. If this is done by an
artisan NPC, they will require payment equal to a tenth of the items
total cost in zenit.
</p>
</li>
</ol>
</section>
<hr style="border: 0; height: 1px; margin-top: 30px" />
<div style="margin-top: 40px; font-size: 0.9em; color: #666">
<h4>Order Details</h4>
</div>
</html>