59 lines
2.4 KiB
HTML
59 lines
2.4 KiB
HTML
<head>
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<title>The World: Favorable and Unfavorable Reactions</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>CHAPTER 9: FAVORABLE AND UNFAVORABLE REACTIONS</h1>
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<p>
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Since both magic and the divine dwell in spirit form within places, items, and
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creatures, the use of spells, Rituals, and magic abilities – excluding those
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of the Invoker Class (see page 154), with its ability to harmonize with
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natural forces – might provoke a reaction from those very same spirits. The
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details of such events vary based on the character’s Identity and abilities
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used, but they often come into play as a consequence of Opportunities, Fabula
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Points, Sacrifices, Surrenders, or failed Rituals. The Game Master might also
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add favorable and unfavorable plot twists as they see fit.
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</p>
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<div class="subsection-text">
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<p>
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Among the most fitting rules to use in these circumstances are
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<strong>harmful or beneficial environmental effects</strong> (see Core
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Rulebook, page 299), a sudden shift in the invocation wellsprings (see page
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156) or, in the most extreme situations, the introduction of a new threat or
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danger.
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</p>
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</div>
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<h2>MEDIATION AND RITUALS</h2>
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<p>
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Following these premises, Rituals become a dialogue with the forces of nature
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and require self-discipline, empathy and preparation – they are often the
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exclusive prerogative of a single member of the group, trained in one or more
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disciplines:
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</p>
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<ul>
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<li>
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<strong>Chimerism, Elementalism, and Spiritism.</strong> These are the most
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common disciplines, associated with communicating and negotiating with the
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spirits of flora and fauna, the presences inhabiting the basic elements and
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the positive and negative influences that flow through all living creatures,
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respectively.
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</li>
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<li>
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<strong>Arcanism.</strong> When reimagined to fit a natural fantasy style,
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this discipline represents the ability to gain the favor of ancient
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protector spirits, keeping a fragment of their power inside any item they
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consider an appropriate vessel. This may include being hosted within the
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Arcanist’s own body, in the form of a tattoo, scarification or partial
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metamorphosis.
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</li>
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<li>
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<strong>Entropism and Ritualism.</strong> Finally, these disciplines are the
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most unusual and they are linked to a subject we will address on the
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following page: magic as a form of control.
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</li>
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</ul>
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