99 lines
3.5 KiB
HTML
99 lines
3.5 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Defining Natural Fantasy: Fabula Ultima</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<article>
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<h1>What Defines Fabula Ultima’s Natural Fantasy?</h1>
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<p>
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In this book, and in <em>Fabula Ultima</em> in general, the term “natural
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fantasy” indicates a series of specific elements that the authors feel are
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characteristic of a particular way of building stories and settings.
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</p>
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<p>
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In brief, we are discussing the authors’ personal visions, which do not
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claim to be the absolute truth. Indeed, narrative genres have nebulous
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boundaries, and it would be impossible – maybe even irresponsible – to box
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them in too much.
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</p>
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<p style="margin-top: 30px">
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<strong
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>What follows may help you to better understand the creative roots
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behind this book!</strong
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>
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</p>
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<h2>Common People</h2>
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<p>
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The Player Characters (PCs) in a natural fantasy campaign are usually
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everyday people, albeit possessing some unusual abilities. Unlike princes,
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archmages, dark knights, or sky pirates found in other genres, these
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protagonists give way to roles such as
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<strong>explorers, alchemists, scholars, and wandering warriors</strong>.
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</p>
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<p>
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These characters are often young and unaware of the great mysteries of the
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world, with the exception of a few fragmented legends which have scores of
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different interpretations. The focal points of the natural fantasy style
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revolve around:
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</p>
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<ul>
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<li>
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<strong>Rediscovery:</strong> The act of finding lost knowledge or
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places.
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</li>
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<li>
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<strong>Understanding & Empathy:</strong> Connecting deeply with the
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world and its inhabitants.
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</li>
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<li>
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<strong>Respect and Love:</strong> Showing reverence for the current
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world and its past history.
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</li>
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</ul>
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<p>
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By looking for answers with curiosity and humility, we are guided toward a
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harmonious coexistence not only within ourselves but also with the world
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at large.
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</p>
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<h2>The Mentor</h2>
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<p>
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While it is possible to play as a PC who "knows a lot," natural fantasy
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has established guidelines for this character type:
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</p>
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<h3>Key Traits of the Natural Fantasy Mentor</h3>
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<ul>
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<li>
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<strong>Reluctance to Share:</strong> They hesitate to give away their
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wisdom, often revealing vital information only when they find it
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absolutely crucial (an excellent way to spend Fabula Points).
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</li>
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<li>
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<strong>Interdependence:</strong> They are unable to solve the world’s
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problems without the rest of the group.
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</li>
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</ul>
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<p>
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A classic example is an old scholar who discovers ancient power that could
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protect a region, only to find that this power is exclusive to a certain
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bloodline they are not part of.
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</p>
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<p>
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Of course, the role of mentor should be limited to one character per
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group, usually the oldest. More often than not, this protagonist will end
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up having to reconsider how much they truly know and may even face a
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personal crisis, eventually finding the answers they need in their younger
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companions.
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</p>
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</article>
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</html>
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