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<h1>The Price of Peace</h1>
<p>
The idea that natural fantasy must have a bucolic aesthetic and deal with
small, peaceful villages is superficial to say the least. A large number of
these stories take a different twist, highlighting the difficulties in human
relationships.
</p>
<p>
Sometimes they are just the inner conflicts of a village or a family, but
tales of violence and oppression between neighboring nations are equally
common, not to mention the marginalization of one or more individuals who
called local dogmas into question.
</p>
<p>
Traditions are important and they were probably created for a good reason,
but this might not be the case any longer: blindly following them might lead
to grave misjudgments. At the same time, discarding them for profit or power
is equally cruel and irresponsible.
</p>
<p>
In line with the themes of change and coexistence that permeate the natural
fantasy genre, peace isnt static, but something that must be redefined day
by day, based on new necessities, otherwise it becomes an oppressive
silence.
</p>
<h2>When Words Are Not Enough</h2>
<p>
Many natural fantasy conflicts involve factions who struggle to communicate.
These disputes often take the form of wars between humans and animals,
monsters, or spirits, but the idea also works in the case of rivalries or
tension between nations that dont speak the same language.
</p>
<p>
Some character options allow the PCs to communicate with usually
unintelligible creatures and powers—for example,
<strong>Elemental Harmony</strong> (see page 155),
<strong>Feral Speech</strong> (see Core Rulebook, page 183) and some
Rituals. These are excellent choices if you want one of the protagonists to
act as a mediator.
</p>
<p>
However, you might avoid these options on purpose, so that the group has to
struggle with the difficulties of communication (a character might acquire
them later to show their evolution).
</p>
<h3>Conflict Resolution & Understanding</h3>
<ul>
<li>
In such situations, its important to highlight the values of
<strong>hospitality and understanding</strong>.
</li>
<li>
If the story includes a presence considered “alien” or “outsider”, the
heroes first instinct should be to suspend judgment to understand its
point of view, needs, and necessities, instead of driving it back,
fighting, or eliminating it.
</li>
</ul>
<p>
Although defending oneself from a raging monster or making contact with
destructive spirits is rather common (combat is a core part of Fabula Ultima
after all), the real antagonist appears later, often under the guise of an
evil influence that has corrupted peaceful creatures (see page 174).
</p>
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