69 lines
2.8 KiB
HTML
69 lines
2.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Introduction: Fabula Ultima Natural Fantasy Atlas</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>
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The Mysteries of Ages Past Await You in the Fabula Ultima Natural Fantasy
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Atlas
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</h1>
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<p>
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This expansion to the Core Rulebook focuses on a genre mainly defined by
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truly ancient secrets, vast uncontaminated territories, heroes who are both
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humble and persistent, antagonists driven by unbridled curiosity (as well as
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by their fear of death and the unknown) and powerful manifestations of
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elemental forces.
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</p>
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<p>
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This Atlas differs slightly from the Core Rulebook and the previous Atlases
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because its stories are usually far more delicate and less bombastic, but no
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less heroic – on the contrary, it deliberately explores the fundamental
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concepts at the roots of conflict in every other genre:
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<strong>community, harmony and coexistence</strong>.
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</p>
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<p>
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Besides offering a brief introduction to the way we envision the natural
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fantasy genre, this Atlas provides advice and game materials for the Game
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Master and additional rules for Players, all in three simple chapters:
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</p>
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<ul>
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<li>
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<strong>The World</strong>: Provides valuable elements for creating
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natural fantasy settings, including 10 archetypal locations you can use as
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campaign elements or for inspiration, plus a list of new rare items and
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artifacts inspired by folklore and tradition.
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</li>
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<li>
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<strong>The Protagonists</strong>: Introduces 4 new Classes (Floralist,
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Gourmet, Invoker and Merchant). It also provides several optional rules
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(such as Camp Activities) to highlight moments of rest and bonding between
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Player Characters in the group.
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</li>
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<li>
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<strong>The Antagonists</strong>: Focuses on 5 Villains – pregenerated
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Bosses, each more fearsome than the last – that embody the challenges and
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obstacles of this journey.
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</li>
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</ul>
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<p>
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When compared to the genres of high fantasy and techno fantasy covered in
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previous Atlases, Natural Fantasy is less frequently the focus of JRPG-style
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works, and this book doesn’t presume to be a complete guide to it. Some
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sections are tied more closely than others to their authors’ creative and
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philosophical inclinations: their goal is to provide advice and examples
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from the inspirational works (see page 207), useful both to those
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well-versed in this genre, and especially to those who have recently found
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their way to Fabula Ultima and JRPGs in general.
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</p>
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<p><strong>Just turn the page to learn more!</strong></p>
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</html>
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