112 lines
4.1 KiB
HTML
112 lines
4.1 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>The World - Chapter Guide</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>THE WORLD</h1>
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<div class="chapter-section">
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<h2>The Cemetery</h2>
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<p>
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Other spirits haunt the weathered tombstones. None remember who they were
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in life, and the inscriptions are almost unreadable. The Player Characters
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(PCs) may spend some time deciphering them and discover a secret:
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</p>
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<ul>
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<li>
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The people of the island built it as a ritual site which sends a portion
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of the departed’s spiritual energy to Soh’s soul, ensuring he continues
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in his duty even after death. However, the young man’s spirit is growing
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weaker. The party must investigate why.
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</li>
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</ul>
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</div>
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<div class="chapter-section">
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<h2>The Awakening</h2>
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<p>
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This section describes a critical plot development concerning Soh and
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Natsuki.
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</p>
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<ul>
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<li>
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<strong>Condition:</strong> If the bond between Soh and Natsuki is
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broken, the demon returns to torment the bay.
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</li>
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<li>
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<strong>Game Mechanic:</strong> The Game Master must create an
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“Awakening of the Seven-Tails” Clock with 8 sections. One section fills
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at the end of each scene or round during conflict with Natsuki.
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</li>
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<li>
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<strong>Escalation:</strong> Each section except the last represents the
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demon growing a new tail. Once the Clock is full,
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<strong>Natsuki becomes a major Villain</strong>.
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</li>
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</ul>
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<h3>Combat Details (Natsuki)</h3>
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<ul>
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<li>
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<strong>Offensive Ability:</strong> Natsuki can charm their enemies,
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inflicting Dazed and Weak status effects. Affected characters deal half
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damage to the demon.
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</li>
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<li>
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<strong>Vulnerability & Resistance:</strong>
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<strong>Vulnerable</strong> to air and light damage;
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<strong>Resistant</strong> to earth and lightning; can
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<strong>Absorb dark</strong>.
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</li>
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</ul>
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</div>
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<div class="chapter-section">
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<h2>Diana, the Ghost of the Reef</h2>
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<p>
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The Player Characters find a bottle abandoned on the beach containing a
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love letter. The addressee appears soon: Diana tells the heroes her story
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and asks for their help to reach a nearby atoll.
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</p>
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<h3>Encounter Scenarios</h3>
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<ul>
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<li>
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<strong>Stormy Sea (Diana & Talassia):</strong> For getting too close to
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the human world, the nymph Talassia was imprisoned inside the coral
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reef—this is how Diana eventually met her. She promised to visit daily,
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but an unexpected storm took the life of the young woman, leaving her
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stuck in the bay as a ghost, unable to fulfill her promise. How can the
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heroes help reunite them?
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</li>
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<li>
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<strong>The Sea Nymph (Talassia):</strong> A member of the sea people,
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Talassia has lived in the bay since time immemorial, but ancient and
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strict laws forbid the nymphs from interacting with surface dwellers,
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under penalty of being sent straight back to the stream of souls.
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</li>
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<li>
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<strong>A Happy Ending? (Reunion):</strong> Eventually, lacking any news
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of Diana, Talassia tried to contact her with a message in a bottle. If
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they are reunited, Talassia leaves the sea, stepping onto land and
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returning to the stream of souls together with her dearest Diana. The
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PCs can witness their last smiles... or perhaps the first of many.
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</li>
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<li>
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<strong>Player Choice:</strong> The characters may add a special
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<strong>Bond</strong> to the two lovers (this does not count towards the
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normal limit of six).
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</li>
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</ul>
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</div>
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<blockquote>
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"The waters of the bay show the reflection of two worlds; so close, yet so
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far apart. Reality doesn’t care if they are benevolent or malevolent. They
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will return."
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</blockquote>
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</html>
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