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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The World - Chapter Guide</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>THE WORLD</h1>
<div class="chapter-section">
<h2>The Cemetery</h2>
<p>
Other spirits haunt the weathered tombstones. None remember who they were
in life, and the inscriptions are almost unreadable. The Player Characters
(PCs) may spend some time deciphering them and discover a secret:
</p>
<ul>
<li>
The people of the island built it as a ritual site which sends a portion
of the departeds spiritual energy to Sohs soul, ensuring he continues
in his duty even after death. However, the young mans spirit is growing
weaker. The party must investigate why.
</li>
</ul>
</div>
<div class="chapter-section">
<h2>The Awakening</h2>
<p>
This section describes a critical plot development concerning Soh and
Natsuki.
</p>
<ul>
<li>
<strong>Condition:</strong> If the bond between Soh and Natsuki is
broken, the demon returns to torment the bay.
</li>
<li>
<strong>Game Mechanic:</strong> The Game Master must create an
“Awakening of the Seven-Tails” Clock with 8 sections. One section fills
at the end of each scene or round during conflict with Natsuki.
</li>
<li>
<strong>Escalation:</strong> Each section except the last represents the
demon growing a new tail. Once the Clock is full,
<strong>Natsuki becomes a major Villain</strong>.
</li>
</ul>
<h3>Combat Details (Natsuki)</h3>
<ul>
<li>
<strong>Offensive Ability:</strong> Natsuki can charm their enemies,
inflicting Dazed and Weak status effects. Affected characters deal half
damage to the demon.
</li>
<li>
<strong>Vulnerability & Resistance:</strong>
<strong>Vulnerable</strong> to air and light damage;
<strong>Resistant</strong> to earth and lightning; can
<strong>Absorb dark</strong>.
</li>
</ul>
</div>
<div class="chapter-section">
<h2>Diana, the Ghost of the Reef</h2>
<p>
The Player Characters find a bottle abandoned on the beach containing a
love letter. The addressee appears soon: Diana tells the heroes her story
and asks for their help to reach a nearby atoll.
</p>
<h3>Encounter Scenarios</h3>
<ul>
<li>
<strong>Stormy Sea (Diana & Talassia):</strong> For getting too close to
the human world, the nymph Talassia was imprisoned inside the coral
reef—this is how Diana eventually met her. She promised to visit daily,
but an unexpected storm took the life of the young woman, leaving her
stuck in the bay as a ghost, unable to fulfill her promise. How can the
heroes help reunite them?
</li>
<li>
<strong>The Sea Nymph (Talassia):</strong> A member of the sea people,
Talassia has lived in the bay since time immemorial, but ancient and
strict laws forbid the nymphs from interacting with surface dwellers,
under penalty of being sent straight back to the stream of souls.
</li>
<li>
<strong>A Happy Ending? (Reunion):</strong> Eventually, lacking any news
of Diana, Talassia tried to contact her with a message in a bottle. If
they are reunited, Talassia leaves the sea, stepping onto land and
returning to the stream of souls together with her dearest Diana. The
PCs can witness their last smiles... or perhaps the first of many.
</li>
<li>
<strong>Player Choice:</strong> The characters may add a special
<strong>Bond</strong> to the two lovers (this does not count towards the
normal limit of six).
</li>
</ul>
</div>
<blockquote>
"The waters of the bay show the reflection of two worlds; so close, yet so
far apart. Reality doesnt care if they are benevolent or malevolent. They
will return."
</blockquote>
</html>