75 lines
2.7 KiB
HTML
75 lines
2.7 KiB
HTML
<head>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>The World: Chapter Guide</h1>
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<div class="section-intro">
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<p><strong>Using the Sample Locations</strong></p>
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<p>
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The following pages contain ten complete natural fantasy locations, which
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you can draw ideas from or place directly in your campaign, both during and
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after World Creation – for example, when traversing an unexplored map
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region.
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</p>
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</div>
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<h2>Location Structure</h2>
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<p>
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Each location entry is structured to provide comprehensive details for running
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a session. The components are:
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</p>
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<ul>
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<li>
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<strong>At a glance.</strong> This box provides a synopsis of the location:
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its keywords, the themes it symbolizes, the terrain around it, and its
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elemental forces, as well as suggestions for dangers and discoveries in the
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area.
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</li>
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<li>
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<strong>Questions for the group.</strong> In Fabula Ultima, you should not
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introduce elements disconnected from the group. These questions give depth
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to the location and allow Players to have creative input. Usually, the Game
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Master will ask the questions – and they should make it a habit of doing so
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even when introducing locations that do not come from an Atlas.
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</li>
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<li>
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<strong>Typical features.</strong> This section provides examples of
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characters and other elements that can typically be found in this sort of
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location. Feel free to take these and use them in other similar locations of
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your own devising.
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</li>
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<li>
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<strong>Position.</strong> Here, you will find suggestions on where to place
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this type of location, both geographically and in the campaign’s timeline –
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towards a campaign’s start or end, for instance.
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</li>
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<li>
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<strong>The Villains' plans.</strong> This section provides suggestions on
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why Villains might be interested in this or other similar locations.
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</li>
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<li>
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<strong>Story hooks.</strong> Lastly, this rich section details points of
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interest ($$), mysteries (bb) and help requests ((??)), which the Game
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Master can use in whole or in part during play.
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</li>
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</ul>
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<h3>Guidance for Players and Game Masters</h3>
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<p>
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Players and Game Masters alike are welcome to read these sample locations –
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they will help the group attune to the natural fantasy style, and can provide
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you with inspiration when needed.
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</p>
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<div class="disclaimer">
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<strong>Important Note:</strong> Do not take any of what follows as “canon” or
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“official”. You have full authority to modify any of these places as you see
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fit!
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</div>
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<blockquote>
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“Change is the only true constant of life. Clinging to the past for fear of
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the present is just a slow death.”
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</blockquote>
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