90 lines
3.3 KiB
HTML
90 lines
3.3 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Antagonists Tactics</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>ANTAGONISTS</h1>
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<div class="info-box">
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<strong>Major Villain</strong> (10 Ultima Points);
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<strong>Champion 3</strong> (worth 3 soldiers)
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</div>
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<h2>BRIGHTVALE’S TACTICS: PHASE 1</h2>
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<p>
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The battle with Brightvale is divided in two parts. During the first, the
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heroes have to climb the lengthy Back of Brightvale, trying to reach the
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head, while harassed by Will-o-Wisps attracted by their life energy (at the
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start of the conflict there are two Will-o-Wisps).
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</p>
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<div class="section-title">Actions per Round:</div>
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<ul>
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<li>
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<strong>On the first enemy turn</strong> of each round, the Back of
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Brightvale uses <strong>Compact Terrain</strong> (if it is not in Crisis
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or already under its effect). Otherwise, if it has 40 or more Mind Points,
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it uses <strong>Silent Recall</strong>, targeting as many Will-o-Wisps as
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possible, making them shoot Pale Flame against random targets. If neither
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of these conditions is true, the Back performs the
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<strong>Guard</strong> action instead (be aware that its effect lasts only
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until the start of the Back’s next turn in this round).
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</li>
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<li>
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<strong>On the second enemy turn</strong>, the Back of Brightvale uses
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<strong>Unstable Ground</strong> against two random targets.
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</li>
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<li>
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Then, all Will-o-Wisps present on the scene perform their turns, using
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<strong>Grave Whispers</strong> against a random target, prioritizing
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those with the highest current Hit Points. If they lack the Mind Points,
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they use Pale Flame against a random target instead.
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</li>
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<li>
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<strong>On the last enemy turn of the round</strong>, if it has enough
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Mind Points, the Back of Brightvale uses <strong>Sandy Dive</strong>,
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otherwise it uses <strong>Stolen Strength</strong>.
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</li>
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<li>
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At the end of each round, if there are less than two Will-o-Wisps present
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on the scene, a new Will-o-Wisp joins the conflict.
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</li>
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</ul>
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<div class="info-box">
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<p>
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<strong>Note:</strong> In this phase, the Back of Brightvale doesn’t use
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Ultima Points – from a certain point of view, it hasn’t even noticed the
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characters yet.
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</p>
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</div>
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<p>
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When the Back reaches 0 Hit Points, the body of Brightvale breaks apart and
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the gargantuan creature plummets to the ground. Now the heroes can move to
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the second half of this battle, against the Head of Brightvale and the
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Funerary Lantern hanging in front of it (<a href="#page-190">see page 190</a
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>).
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</p>
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<p class="section-title" style="margin-top: 35px">Post-Phase Actions:</p>
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<ul>
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<li>
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We encourage you to give the Player Characters one round of free actions
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to catch their breath and get ready for the next part of the battle.
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</li>
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<li>
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The conflict scene does not end and it’s not necessary to roll initiative
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again, but all remaining Will-o-Wisps fade away, leaving the scene.
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</li>
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</ul>
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<p style="margin-top: 40px; font-size: 0.9em; color: #777">
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— () —
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</p>
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</html>
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