108 lines
3.6 KiB
HTML
108 lines
3.6 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Character Dossier</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<section id="character-sheet">
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<h1>Node (Elite Character Profile)</h1>
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<h2>Basic Attributes</h2>
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<div class="stats-grid">
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<div class="stat-block">
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<h3>Core Stats</h3>
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<ul style="list-style: none; padding: 0">
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<li><strong>DEX</strong> d10</li>
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<li><strong>INS</strong> d6</li>
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<li><strong>MIG</strong> d8</li>
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<li><strong>WLP</strong> d8</li>
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<li><strong>HP</strong> 120</li>
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<li><strong>MP</strong> 60</li>
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<li><strong>Init.</strong> 10</li>
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</ul>
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</div>
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<div class="stat-block">
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<h3>Defense & Equipment</h3>
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<ul style="list-style: none; padding: 0">
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<li><strong>DEF</strong> +1, <strong>M. DEF</strong> +1</li>
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<li><strong>Equipment:</strong> Short bow, travel garb.</li>
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<li><strong>Skills:</strong> RS d E VU F / RS I VU l t</li>
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</ul>
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</div>
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</div>
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<h2>Attacks and Abilities</h2>
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<h3>Basic Attacks</h3>
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<ul>
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<li>
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<strong>Net Throw</strong><br />
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<em>(DEX + MIG) +4</em> • <em>(HR + 5) physical damage.</em> (Multi: 2)
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</li>
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<li>
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<strong>Hunter’s Bow</strong><br />
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<em>(DEX + DEX) +4</em> • <em>(HR + 8) physical damage.</em>
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<ul>
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<li>
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*Effect:* If the tide is high and the target is suffering from weak,
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this attack deals 5 extra damage.
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</li>
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<li>*Effect:* If the tide is low, the target suffers slow.</li>
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</ul>
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</li>
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</ul>
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<h3>Spells</h3>
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<ul>
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<li>
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<strong>Hunting Horn</strong><br />
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<em>10 × T MP</em> • Up to three creatures • Scene.<br />
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*Effect:* Until this spell ends, each target gains a +1 bonus to
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Accuracy Checks.
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</li>
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</ul>
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<h3>Special Rules & Mechanics</h3>
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<div class="special-rules">
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<ul>
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<li>
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<strong>High Tide Style:</strong> When the tide is high, Node’s
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attacks always treat the target’s Defense as being equal to their
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current Might die size.
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</li>
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<li>
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<strong>I’ll Avenge You!:</strong> When Dylon (see next page) is
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reduced to 0 Hit Points, Node recovers from all status effects and
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loses all his Vulnerabilities. After that, the tide becomes high
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again.
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</li>
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<li>
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<strong>Low Tide Speed:</strong> When the tide is low, all damage
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dealt to Node by creatures suffering from slow is reduced by 5 (before
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applying Affinities).
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</li>
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</ul>
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</div>
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</section>
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<section id="mechanic-explanation">
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<h2>The Tide and Flow of the Battle</h2>
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<p>
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Node and Dylon’s special mechanic revolves around the tide: this kind of
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additional rule is excellent to add “phases” to a conflict without tying
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them to a specific adversary. It’s also an interesting way to add a
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back-and-forth pace to the scene, to reveal something about the enemies’
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personality, and to ensure they can’t benefit from all their skills at the
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same time, which could make them too overwhelming or frustrating.
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</p>
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<p>
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The best way to keep track of these effects is a physical reminder, like a
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coin to flip or a card to rotate (this last prop can easily represent a
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cycle of four phases, for example).
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</p>
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</section>
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</html>
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