Files
fabula-ultima-html/books/natural-fantasy-atlas/184.html
2026-06-07 00:30:21 +00:00

99 lines
3.7 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Node and Dylon's Tactics</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>44 ANTAGONISTS</h1>
<h2>Node and Dylons Tactics</h2>
<p>
Node and Dylon add an environmental effect to every conflict they take part
in, the <strong class="highlight">tide</strong>. At the start of the
conflict, the tide is high and it remains so as long as neither of them is
in Crisis; as soon as either of them is in Crisis, the tide becomes low.
</p>
<div class="key-rule">
<h3>Environmental Turns</h3>
<ol class="tactical-sequence">
<li>
<strong>First Enemy Turn:</strong> Node uses <em>Hunting Horn</em> if he
has enough Mind Points and hasnt used it so far. Otherwise, he uses
<strong style="color: #c4a05e">Hunters Bow</strong>, prioritizing
targets suffering from weak (during high tide) or slow (during low
tide).
</li>
<li>
<strong>Second Enemy Turn:</strong> Dylon uses
<em>Rock Toss</em> against a random target. If he doesnt have enough
Mind Points he uses <em>Sea Fin</em> against a random target.
</li>
<li>
<strong>Third Enemy Turn:</strong> Node acts again, using
<strong style="color: #c4a05e">Net Throw</strong> against as many random
targets as possible, prioritizing those suffering from weak during high
tide.
</li>
<li>
<strong>Fourth Enemy Turn:</strong> Dylon uses
<em>Coordinated Action</em>, prioritizing enemies suffering from weak.
Nodes free attack (during high tide) targets a random enemy instead. If
Dylon doesnt have enough Mind Points, he uses
<strong style="color: #c4a05e">Sea Fin</strong> instead, always
prioritizing weak targets.
</li>
</ol>
</div>
<h2>Symbiosis and Shared Resources</h2>
<div class="key-rule">
<p>
Node and Dylon are friends who share every aspect of their lives: for this
reason they have a single pool of
<strong style="color: #c4a05e">Ultima Points</strong> and each can spend
them to Invoke a Trait or Recover; if one spends an Ultima Point to
Escape, both leave the scene safely.
</p>
<p>
The goal of this rule is to highlight how deep the symbiosis and harmony
of this duo run, creating a stark contrast with the mission they
undertook: they are clearly able to show care and tenderness, but they
decided to discard these feelings when looking at one of their prey.
</p>
</div>
<h2>Tactical Adjustments</h2>
<div class="key-rule">
<h3>Initial Conflict (Player Characters)</h3>
<ul>
<li>
<strong>Mindset:</strong> They do not view the Player Characters as
worthy opponents, but rather as naive and headstrong people who dont
understand the importance of their mission.
</li>
<li>
<strong>Ultima Point Usage:</strong> They spend Ultima Points to Recover
only when suffering from 3 or more status effects, and they always keep
1 Ultima Point to Escape as soon as one of them is reduced to 0 Hit
Points (ignore the *Ill Avenge You!* special rules).
</li>
</ul>
<h3>Subsequent Battles</h3>
<p>
In subsequent battles, however, they consider the PCs a grave danger to
their mission and spend Ultima Points to Invoke a Trait every time they
fail a Check.
</p>
</div>
<div class="character-info">
<strong>Minor Villain</strong> | (5 Ultima Points) | Both Elite<br />
</div>
</html>