90 lines
3.3 KiB
HTML
90 lines
3.3 KiB
HTML
<!doctype html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<title>Creature Tactics: Tonitranea Rex</title>
|
||
<link rel="stylesheet" href="book-page.css" />
|
||
</head>
|
||
<h1>TONITRANEA REX’S TACTICS</h1>
|
||
|
||
<p>
|
||
During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened
|
||
mobility to disorient enemies and take them down. This gigantic arthropod is
|
||
made up of three parts, each with its own profile: the Head, the Thorax with
|
||
its long legs, and the massive Abdomen covered with electrostatic spines. In
|
||
order to defeat the creature, all three must be reduced to 0 Hit Points.
|
||
</p>
|
||
|
||
<h2>Turn Order Abilities</h2>
|
||
<p>The attack sequence follows a strict schedule across four turns:</p>
|
||
<ul>
|
||
<li>
|
||
<strong>On the first enemy turn of each round:</strong> If at least two
|
||
enemies aren’t suffering from slow, the Abdomen uses
|
||
<strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it
|
||
doesn’t have enough Mind Points or if it’s electrified, the Abdomen uses
|
||
<strong>Trampling Slam</strong> against as many random targets as possible
|
||
(this causes the Thorax to stop dangling and the Abdomen to stop being
|
||
electrified).
|
||
</li>
|
||
<li>
|
||
<strong>On the second enemy turn:</strong> The Thorax uses
|
||
<strong>Predator Ascent</strong> to start dangling if it’s an odd-numbered
|
||
round, or <strong>Electrostatic Charge</strong> if it’s an even-numbered
|
||
round. If it doesn’t have enough Mind Points, it uses
|
||
<strong>Lightning Claw</strong> against as many random targets as
|
||
possible.
|
||
</li>
|
||
<li>
|
||
<strong>On the third enemy turn of each round:</strong> The Head uses
|
||
<strong>Toxic Spit</strong> against a random target.
|
||
</li>
|
||
<li>
|
||
<strong>On the fourth enemy turn of each round:</strong> The Thorax acts
|
||
again, using <strong>Lightning Claw</strong> against as many random
|
||
targets as possible.
|
||
</li>
|
||
</ul>
|
||
|
||
<div class="section-break"></div>
|
||
<h2>Ultima Point Usage and Synergy</h2>
|
||
<p>
|
||
Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them
|
||
has access to the Villain’s Ultima Points pool, with two critical caveats:
|
||
</p>
|
||
<ul>
|
||
<li>
|
||
If one part spends 1 Ultima Point to recover from all status effects and
|
||
recover 50 Mind Points, all parts gain these benefits.
|
||
</li>
|
||
<li>
|
||
If one part spends 1 Ultima Point to Escape from the scene, all parts
|
||
escape immediately together.
|
||
</li>
|
||
</ul>
|
||
|
||
<div class="section-break"></div>
|
||
<h2>Engagement Rules</h2>
|
||
<ul>
|
||
<li>
|
||
<strong>On the Hunt:</strong> If engaged while on the hunt, the T
|
||
onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every
|
||
time it misses one or more targets in Crisis, but always keeps 1 Ultima
|
||
Point to Escape to its lair.
|
||
</li>
|
||
<li>
|
||
<strong>In the Lair:</strong> If engaged within the lair, however, the
|
||
creature spends Ultima Points more liberally and uses them to activate the
|
||
<strong>Survival Instinct</strong> special rule (see Thorax).
|
||
</li>
|
||
</ul>
|
||
|
||
<div class="section-break"></div>
|
||
|
||
<h2>Additional Details</h2>
|
||
<ul>
|
||
<li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li>
|
||
</ul>
|
||
</html>
|