98 lines
3.9 KiB
HTML
98 lines
3.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Character Abilities Dossier</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header style="text-align: center; margin-bottom: 30px">
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<h1 style="font-size: 2em">Character Abilities Dossier</h1>
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<p style="font-size: 0.9em; color: #666">Page 164</p>
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</header>
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<!-- CLEANSING MOONLIGHT Section -->
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<div class="section-container">
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<h2>CLEANSING MOONLIGHT</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes
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among <span style="font-weight: bold">Entropist</span> and
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<span style="font-weight: bold">Spiritist</span>.
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</div>
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<p>
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When you hit one or more creatures with an offensive spell (OO ), if you
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have an arcane weapon equipped and the High Roll of your Magic Check is 8
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or higher, you may have each of those creatures no longer be affected by
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all spells with a duration of “Scene” that are currently affecting them.
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</p>
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<p>
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When you cast a spell targeting one or more allies, if you have an arcane
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weapon equipped, you may choose one status effect among:
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<strong>dazed</strong>, <strong>enraged</strong>,
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<strong>poisoned</strong>, <strong>shaken</strong>, <strong>slow</strong>,
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and <strong>weak</strong>. If you do, each target recovers from the chosen
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status effect.
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</p>
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</div>
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<!-- EPHEMERAL TRANQUILITY Section -->
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<div class="section-container">
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<h2>EPHEMERAL TRANQUILITY</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes
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among <span class="class-list">Dancer</span> (see High Fantasy Atlas, page
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142), <span class="class-list">Esper</span> (see T echno Fantasy Atlas,
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page 150), <span class="class-list">Rogue</span>,
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<span class="class-list">Spiritist</span>, and
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<span class="class-list">Symbolist</span> (see High Fantasy Atlas, page
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146).
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</div>
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<p>
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When you cast the
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<strong style="color: #c0392b">Hallucination</strong> or
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<strong style="color: #c0392b">Torpor</strong> spells (see Core Rulebook,
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page 208-209), you may apply both status effects to each target hit by the
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spell.
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</p>
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<p>
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During a conflict, you may use an action and spend up to 20 Mind Points.
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For every 10 Mind Points spent this way, you may choose a different enemy
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you can see who is suffering from two or more status effects. Every enemy
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chosen this way recovers from all status effects and loses an amount of
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Hit Points equal to (half your level + (the number of status effects that
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enemy recovered from this way, multiplied by 10)).
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</p>
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<p>
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Then, you recover 20 Mind Points for each of those enemies that entered
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Crisis or was reduced to 0 Hit Points by this effect.
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</p>
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</div>
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<!-- FITCAST Section -->
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<div class="section-container">
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<h2>FITCAST</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes
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among <span class="class-list">Chimerist</span>,
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<span class="class-list">Darkblade</span>,
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<span class="class-list">Esper</span> (see T echno Fantasy Atlas, page
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150), <span class="class-list">Fury</span>, and
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<span class="class-list">Wayfarer</span>.
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</div>
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<p>
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When you perform a Magic Check for a spell or Ritual, you may replace one
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of the Attributes with Might (such as (MIG + MIG) for a Chimerism Ritual).
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</p>
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<p>
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As long as the Accuracy formula of a weapon you have equipped includes
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Might, you may treat that weapon as also belonging to the
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<strong>arcane</strong> Category for the purpose of Skills and effects
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that require it.
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</p>
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</div>
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</html>
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