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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The World - Chapter Overview</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>The World</h1>
<p>
This chapter provides a birds eye view of Fabula Ultimas approach to
natural fantasy worlds. Both Players and Game Masters are welcome to read it
it contains valuable tools for both roles.
</p>
<p>The chapter is constructed as follows:</p>
<h2>Chapter Sections Overview</h2>
<ul>
<li>
<strong>Natural Fantasy Locations</strong>: This section helps you create
natural fantasy regions, settlements and landmarks. It also provides ten
in-depth examples of natural fantasy locations, each detailed first as a
narrative archetype, and then as a collection of playable hooks.
</li>
<li>
<strong>Conflicts</strong>: This section explores the conflicts typical of
natural fantasy, from both narrative and rules perspectives.
</li>
<li>
<strong>Magic and Rituals</strong>: This section delves into the role of
magic and supernatural entities in natural fantasy worlds, and what they
represent.
</li>
<li>
<strong>Technology</strong>: This section provides ideas on how to frame
the role of technology and craftsmanship in natural fantasy worlds,
including new rules to create items from raw materials.
</li>
<li>
<strong>Rare Items and Artifacts</strong>: The chapters last two sections
focus on rare items and artifacts you might find in a natural fantasy
setting. As well as general advice, there are also a number of
ready-to-use item lists.
</li>
</ul>
</html>