118 lines
3.7 KiB
HTML
118 lines
3.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Magiseed Lore Document</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>Magiseed Mechanics</h1>
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</header>
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<section id="the-garden">
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<h2>THE GARDEN</h2>
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<p>
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When you plant a magiseed, it takes root in your garden until removed.
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Your garden is an abstract space whose appearance varies depending on your
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character’s look: it might be a pot on their back, a gap along their
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blade, or even the ground under their feet.
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</p>
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<div class="definition-box">
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<ul>
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<li>
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<strong>Capacity Limit:</strong> Your garden can only contain one
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magiseed at a time.
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</li>
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<li>
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<strong>Reset Mechanic:</strong> Any magiseeds in your garden are
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automatically removed at the end of each scene.
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</li>
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</ul>
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</div>
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</section>
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<section id="growth-clock">
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<h2>THE GROWTH CLOCK</h2>
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<p>
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When you acquire the <strong>Chloromancy Skill</strong>, you also receive
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a Growth Clock which is present only during conflict scenes and represents
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the cycle of life in your garden.
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</p>
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<h3>Growth Clock Rules</h3>
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<ul>
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<li>Your Growth Clock has 4 sections, and it begins each scene empty.</li>
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<li>
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<strong>End-of-Turn Sequence:</strong> At the end of your turn, follow
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these steps:
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<ol>
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<li>
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If a magiseed is present in your garden, fill 1 section of your
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Growth Clock.
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</li>
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<li>
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Then, if there is still a magiseed and that magiseed has an "at the
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end of your turn" effect, apply that effect.
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</li>
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</ol>
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</li>
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<li>
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<strong>Completion/Reset:</strong> When you fill the fourth section of
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your Growth Clock, remove the magiseed in your garden, then erase all
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sections of your Growth Clock.
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</li>
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<li>
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<strong>Restriction:</strong> Sections of your Growth Clock may not be
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filled nor erased in any way other than described above, through
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<em>Brambleheart</em> and <em>Green Thumb</em> (pages 162 and 166), or
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through effects that explicitly affect Growth Clocks.
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</li>
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</ul>
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</section>
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<section id="magiseed-effects">
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<h2>MAGISEED EFFECTS</h2>
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<p>
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Magiseeds can have passive effects, or have effects that trigger at the
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end of your turn, after your Growth Clock has increased.
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</p>
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<h3>Application Rules</h3>
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<ul>
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<li>
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The effects of a magiseed apply only while it is present in your garden.
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</li>
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<li>
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The effect varies depending on the current number of filled sections in
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your Growth Clock (T).
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</li>
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<li>
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<strong>Precision:</strong> You must apply the effect corresponding to
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the <strong>exact number</strong> of currently filled sections, not any
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effect above or below it.
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</li>
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</ul>
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<h3>Level Modification Rules</h3>
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<p>If a magiseed’s effect:</p>
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<ul>
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<li>
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Deals damage, it deals <strong>5 extra damage</strong> if you are level
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30 or higher.
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</li>
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<li>
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Causes Hit Point and/or Mind Point loss and/or recovery, the amount
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increases by <strong>10</strong> if you are level 30 or higher.
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</li>
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</ul>
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</section>
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<section id="magiseeds">
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<h2>MAGISEEDS</h2>
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<!-- Assuming detailed magiseed listings would go here -->
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</section>
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<div class="meta-info"></div>
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</html>
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