66 lines
2.2 KiB
HTML
66 lines
2.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Camp Activity Benefits</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>Keeping Track of the Benefits</h1>
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<p>
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Many Camp Activities provide a benefit that can be used only once before the
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next rest. To make sure you easily remember which characters have access to
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each specific benefit, you could use tokens, counters, or other small
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objects that express the personality of whatever Player Character performed
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the corresponding Camp Activity.
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</p>
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<p>
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<strong>Example:</strong> Brandon’s player keeps track of
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<em>Sleep Soundly</em> using a pink plastic button; on the other hand,
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Martha’s player gives a little badge portraying a slice of cake to anyone
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who benefits from her Double Portion.
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</p>
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<p>
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If the benefit carries over from one session to another, instead, you can
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simply take note of it in a clearly visible area on your character sheet!
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</p>
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<h2>Camp Activity Target</h2>
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<ul class="activity-list">
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<li>
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<strong>Camp Forge Yourself</strong>
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Choose one option:
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<ul>
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<li>You repair a damaged item owned by the group; or</li>
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<li>
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You create a single basic weapon, armor, or shield of your choice (see
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pages 130-133 of the Core Rulebook) without paying its cost in zenit;
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or
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</li>
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<li>
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You destroy a single piece of equipment owned by the group and obtain
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a material whose value is equal to the cost of the destroyed item (see
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page 74 for more information on materials).
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</li>
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</ul>
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</li>
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<li>
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<strong>Cartography Yourself</strong>
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Once before the next rest, after your group makes a travel roll, you may
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reroll the die and keep the new result.
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</li>
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<li>
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<strong>Combat Lesson One ally</strong>
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Once before the next rest, after making an Accuracy Check or a Magic Check
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for an offensive spell (OO), the target may add a bonus of +4 to the
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Result of the Check.
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</li>
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</ul>
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</html>
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