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<!doctype html>
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<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Quirk Profile: Stubborn Scion</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="container">
<h2>9 STUBBORN SCION</h2>
<p>
You hail from the wealthiest, most influential family in this region. On
what do they base their fortune and reputation? Are you the only heir?
What is it about your family you really cant stand, and why did it lead
you to join the other characters?
</p>
<div class="mechanics-box">
<p>
If you choose this Quirk during character creation, increase your
initial savings (see <strong>Core Rulebook</strong>, page 165) by
<strong style="font-size: 1.1em">1000 zenit</strong>.
</p>
</div>
<h3>Companions: The Loyal Bodyguards</h3>
<p>
Additionally, you are accompanied by two fiercely loyal bodyguards: give
them a name and describe their appearance. They do not have an NPC profile
and never take part in Checks or conflicts, but you are inseparable and
they somehow appear whenever you need their help.
</p>
<ul>
<li>
<strong>Be careful!</strong> When you suffer damage, you may halve it.
</li>
<li>
<strong>Information Retrieval:</strong> During a Rest, you may ask the
Game Master one question; they will answer truthfully.
</li>
<li>
<strong>Elemental Damage Boost:</strong> When you create an elemental
shard, you may have it deal extra damage equal to (5 + half your level).
</li>
</ul>
<div class="mechanics-box">
<p>
<strong>Limitations and Shared Strain:</strong> Whenever you make use of
one of these benefits, your bodyguards suffer
<strong>1d6 Fatigue Points</strong>. This fatigue is shared between
bodyguards; it is not tracked individually. As long as they have 10 or
more Fatigue Points, you cannot rely on them.
</p>
<p style="margin-top: 10px">
<em>Recovery:</em> At the end of each session (approximately four hours
of play), your bodyguards recover from
<strong>1d6 Fatigue Points</strong> (to a minimum of zero).
</p>
</div>
<h3>Thematic Considerations for Quirk Creation</h3>
<div class="warning-box">
<p>
Many Quirks bring complex themes to your table: for instance,
<em>The Long Dream</em> presents a dynamic that can be dangerously close
to that of a terminal illness; <em>Robot</em>, <em>Outcast Fairy</em>,
<em>The Beast Who Spoke</em> and <em>Underchild</em> will likely lead to
the character being seen as an anomaly or even as a threat;
<em>Stubborn Scion</em> can involve generational conflict and toxic
family pressure; <em>Cursed</em> or <em>Survivor</em> imply seriously
traumatic experiences.
</p>
<p style="margin-top: 10px">
<strong>Player Safety Commitment:</strong> When you choose and customize
your Quirks, commit to respecting the personal boundaries of those who
play with you. Use
<strong style="color: #3498db">lines and veils</strong> (see Core
Rulebook, page 140) and be ready to pause the game if a scene is making
someone uncomfortable. Be kind to each other, and be kind to yourselves.
</p>
</div>
<div class="footer-section">
<h3>SENSITIVE TOPICS</h3>
</div>
</div>
</html>