91 lines
3.5 KiB
HTML
91 lines
3.5 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Quirk Profile: Stubborn Scion</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<div class="container">
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<h2>9 STUBBORN SCION</h2>
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<p>
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You hail from the wealthiest, most influential family in this region. On
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what do they base their fortune and reputation? Are you the only heir?
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What is it about your family you really can’t stand, and why did it lead
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you to join the other characters?
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</p>
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<div class="mechanics-box">
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<p>
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If you choose this Quirk during character creation, increase your
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initial savings (see <strong>Core Rulebook</strong>, page 165) by
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<strong style="font-size: 1.1em">1000 zenit</strong>.
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</p>
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</div>
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<h3>Companions: The Loyal Bodyguards</h3>
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<p>
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Additionally, you are accompanied by two fiercely loyal bodyguards: give
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them a name and describe their appearance. They do not have an NPC profile
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and never take part in Checks or conflicts, but you are inseparable and
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they somehow appear whenever you need their help.
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</p>
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<ul>
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<li>
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<strong>Be careful!</strong> When you suffer damage, you may halve it.
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</li>
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<li>
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<strong>Information Retrieval:</strong> During a Rest, you may ask the
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Game Master one question; they will answer truthfully.
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</li>
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<li>
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<strong>Elemental Damage Boost:</strong> When you create an elemental
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shard, you may have it deal extra damage equal to (5 + half your level).
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</li>
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</ul>
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<div class="mechanics-box">
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<p>
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<strong>Limitations and Shared Strain:</strong> Whenever you make use of
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one of these benefits, your bodyguards suffer
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<strong>1d6 Fatigue Points</strong>. This fatigue is shared between
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bodyguards; it is not tracked individually. As long as they have 10 or
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more Fatigue Points, you cannot rely on them.
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</p>
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<p style="margin-top: 10px">
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<em>Recovery:</em> At the end of each session (approximately four hours
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of play), your bodyguards recover from
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<strong>1d6 Fatigue Points</strong> (to a minimum of zero).
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</p>
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</div>
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<h3>Thematic Considerations for Quirk Creation</h3>
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<div class="warning-box">
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<p>
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Many Quirks bring complex themes to your table: for instance,
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<em>The Long Dream</em> presents a dynamic that can be dangerously close
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to that of a terminal illness; <em>Robot</em>, <em>Outcast Fairy</em>,
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<em>The Beast Who Spoke</em> and <em>Underchild</em> will likely lead to
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the character being seen as an anomaly or even as a threat;
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<em>Stubborn Scion</em> can involve generational conflict and toxic
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family pressure; <em>Cursed</em> or <em>Survivor</em> imply seriously
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traumatic experiences.
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</p>
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<p style="margin-top: 10px">
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<strong>Player Safety Commitment:</strong> When you choose and customize
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your Quirks, commit to respecting the personal boundaries of those who
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play with you. Use
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<strong style="color: #3498db">lines and veils</strong> (see Core
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Rulebook, page 140) and be ready to pause the game if a scene is making
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someone uncomfortable. Be kind to each other, and be kind to yourselves.
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</p>
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</div>
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<div class="footer-section">
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<h3>SENSITIVE TOPICS</h3>
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</div>
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</div>
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</html>
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