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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Protagonist Guide</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="metadata">Page 125</div>
<h1>PROTAGONISTS</h1>
<!-- Section: Outcast Fairy -->
<section id="outcast-fairy">
<h2>Outcast Fairy</h2>
<h3>Lore and Background</h3>
<p>
Once upon a time, you lived with your kin in the Realm of Fairies, in
close contact with the stream of souls... but it has been long since you
last visited. What went wrong? What is the state of the Realm at the
moment? Who governs it?
</p>
<p>
You may always communicate with any creature belonging to the beast,
elemental, and plant Species.
</p>
<h3>Abilities</h3>
<ul>
<li>
<strong>Magic Spells:</strong> You learn one spell of your choice among
those found in the <em>Elementalist</em>, <em>Entropist</em>, and
<em>Spiritist</em> lists (see Core Rulebook, pages 188, 192 and 208
respectively).
</li>
<li>
<strong>Rituals:</strong> Additionally, you gain the ability to perform
Rituals whose effects fall within the <em>Ritualism</em> discipline. You
may use these Rituals to transport creatures in and out of the Realm of
Fairies.
</li>
</ul>
<h3>Weakness (Unique Flaw)</h3>
<p>
You also possess a unique weakness typical of fairies: decide it together
with your group.
</p>
<div
style="
background-color: #fff3e0;
padding: 15px;
border-left: 4px solid orange;
"
>
<p>
<strong>Weakness Mechanic:</strong> Once per session (approximately four
hours of play), the Game Master may give you 1 Fabula Point in order to
have sudden complications arise due to this weakness or have you
automatically fail a Check. (The GM must do so before the Check is
performed; both the Checks Result and High Roll are treated as being
0).
</p>
<p>
<strong>Examples:</strong> You are allergic to iron; you must count all
poured grains of sand or salt; if you see someone perform a specific
gesture, you must do the same.
</p>
</div>
</section>
<!-- Section: Robot -->
<section id="robot">
<h2>Robot</h2>
<h3>Lore and Background</h3>
<p>
You are an artificial body in which a mysterious life shines, lone
descendant of an age lost to time. Do you look organic or mechanical? What
prevents you from perceiving or communicating like a normal human would?
What fragmented memories do you still hold from the time you were created?
</p>
<h3>Mechanical Traits</h3>
<ul>
<li>
<strong>Status:</strong> You are not considered a living creature.
</li>
<li>
<strong>Resistances/Immunities:</strong> You gain Immunity to poison
damage, Resistance to earth damage, and are immune to the poisoned
status effect.
</li>
<li>
<strong>Sustenance:</strong> You do not need to breathe, eat or drink,
but you still follow the normal rules for resting; you also recover Hit
Points and recover from status effects as normal.
</li>
</ul>
<h3>Abilities</h3>
<ul>
<li>
<strong>Technical Proficiency Bonus:</strong> You gain a
<strong>+2 bonus</strong> to all Checks you perform to examine or
interact with machines, technology, and constructs (except for Accuracy
Checks and Magic Checks).
</li>
</ul>
</section>
</html>