87 lines
3.0 KiB
HTML
87 lines
3.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Game Rules Summary</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>Protagonists</h1>
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<p style="font-size: 0.9em; color: #666">
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Chapter 9: Ancient Weapon / Chapter
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</p>
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</header>
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<section id="ancient-weapon">
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<h2>Ancient Weapon</h2>
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<p>
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You don’t fear delving deep in the ancient ruins; from their cold tunnels
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you have retrieved an unusual weapon, which saved your life in more than
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one occasion. Where did you find it? When did you stumble upon a similar
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weapon, and who carried it?
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</p>
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<ul>
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<li>
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<strong>Custom Weapon Creation:</strong> Together with the rest of your
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group, create a rare custom weapon (see page 112) worth 1200 zenit or
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less.
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</li>
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<li>
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The weapon should have an especially unusual and technological
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appearance; making it a firearm and determining that similar items are
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rare and mysterious in your world is advised.
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</li>
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</ul>
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<p><strong>Game Master Complications:</strong></p>
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<p>
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Once per session (approximately four hours of play), the Game Master may
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give you 1 Fabula Point in order to have sudden complications arise due to
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the unique nature of the weapon (such as strange machines reacting to its
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presence, or monsters drawn to the special energy it emits). However, the
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weapon cannot be destroyed, damaged, lost, or stolen without your
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permission as a Player.
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</p>
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</section>
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<hr style="border: none; border-top: 1px dashed #ccc; margin: 30px 0" />
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<section id="arboreal">
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<span class="section-header">Arboreal</span>
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<h2>The Arboreal Challenge</h2>
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<p>
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You are a sentient plant creature, with humanoid intelligence. Do you
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belong to a particular species, or are you one of a kind? How does your
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life cycle function? Do you resemble a specific type of plant, flower, or
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tree?
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</p>
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<h3>Mandatory Choices</h3>
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<ul>
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<li>
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<strong>Status Immunity:</strong> Choose a status effect (dazed,
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enraged, or shaken). You are immune to the chosen status effect.
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</li>
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<li>
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<strong>Vulnerability:</strong> You also gain Vulnerability to a damage
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type of your choice: <em>air, bolt, earth, fire,</em> or <em>ice</em>.
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</li>
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<li>
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<strong>Unique Spell Learning:</strong> You learn one NPC spell (pages
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310-311 of the Core Rulebook; you cannot choose Devastation; if a Magic
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Check is required, use (INS + WLP)). Customize the spell as needed
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(name, damage type, status effects etc.).
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</li>
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<li>
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<strong>Sunlight Bonus:</strong> When you cast this spell while in
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sunlight, its total MP cost is reduced by 5 (to a minimum of 0 Mind
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Points).
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</li>
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</ul>
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</section>
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<div class="footer-data"></div>
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</html>
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