87 lines
3.8 KiB
HTML
87 lines
3.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Character Archetypes: Protagonists</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>33 PROTAGONISTS</h1>
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<h2>Character Archetypes</h2>
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</header>
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<!-- INVOCATION SECTION -->
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<section class="archetype-description" id="invoker">
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<h2>INVOKER</h2>
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<ul>
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<li>
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Inspired by the geomancer archetype presented in some JRPGs, the Invoker
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never has access to their full range of abilities – instead, their
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invocations are based upon the elemental wellsprings available on the
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scene. To compensate, their cost in Mind Points is low and their effects
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are quite strong… not to mention the possibility of enhancing various
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kinds of damage with “Hex” invocations.
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</li>
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<li>
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The Ripples Skill is very powerful, but requires a synergy with at least
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one other member of the group who is able to capitalize upon the
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different types of damage: the obvious choice is an Elementalist, but
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Chanters, Dancers (see <a href="#page-136">High Fantasy Atlas</a>, page
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136 and 142) and Espers (see
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<a href="#page-150">Techno Fantasy Atlas</a>, page 150) are not far
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behind.
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</li>
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<li>
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Far from being a mere gameplay rule, the fact Invokers don’t impose
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themselves upon the environment but rather adapt to it is a powerful
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thematic choice. It also creates a contrast with Elementalists, who have
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to spend vast amounts of Mind Points to reliably access whatever damage
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type they require. This tension, as well as the role of elemental
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creatures and the relationship between magical arts and ecology, are
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very interesting parts of the setting to explore.
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</li>
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</ul>
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</section>
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<!-- MERCHANT SECTION -->
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<section class="archetype-description" id="merchant">
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<h2>MERCHANT</h2>
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<ul>
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<li>
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Although more compact than the previous three Classes, the Merchant
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shouldn’t be underestimated: Winds of Trade lets you introduce new NPCs
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and gives you access to the right tool at the right time, while the
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other Skills form an impressive support arsenal, especially for
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characters who heavily rely on Inventory Points, such as Tinkerers and
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Symbolists (see <a href="#page-146">High Fantasy Atlas</a>, page 146).
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</li>
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<li>
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A cornerstone of the Merchant is that it doesn’t focus on accumulating
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money, as shown by the Real Treasure Skill. The heroic nature of this
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Class hinges upon communication, contacts, and helping exchanges between
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distant people. It’s a quest for richness and prosperity, but in a
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human, cultural and communal sense.
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</li>
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<li>
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Merchants are curious, perceptive and very attentive individuals: some
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have traveled far and wide, others have accrued knowledge of every sort
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over the course of many negotiations, meetings and encounters. A
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Merchant’s Player should be involved in establishing setting elements
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such as trade routes, roads, relationships between people, and key
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resources, not to mention matters of etiquette, such as what would be
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the most fitting gift to present to a prominent public figure.
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</li>
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</ul>
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</section>
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<!-- QUOTE / FOOTER BLOCK -->
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<div class="quote-block">
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<p style="font-size: 1.3em">
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“You must be strong, yes! But also humble, and kind.
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</p>
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<p>There is no other way for a better world.”</p>
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<hr style="margin: 20px 0; border: none; border-top: 1px dashed #ddd" />
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</div>
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</html>
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