70 lines
2.1 KiB
HTML
70 lines
2.1 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Character Profile: Lady Undersson</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>LADY UNDERSSON</h1>
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<h2>Basic Information</h2>
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<dl class="info-list">
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<dt>Identity:</dt>
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<dd>Kind Android</dd>
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<dt>Condition:</dt>
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<dd>Without Memory</dd>
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<dt>Theme:</dt>
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<dd>Belonging</dd>
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<dt>Origin:</dt>
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<dd>Ancient Ruins</dd>
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<dt>Quirk:</dt>
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<dd>Underchild</dd>
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<dt>Signature Weapons:</dt>
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<dd>Clockwork Keys</dd>
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</dl>
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<h2>LADY UNDERSSON In Detail</h2>
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<p><strong>History & Lore:</strong></p>
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<ul>
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<li>
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When the villagers found her, Lady Undersson was standing still, in
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absolute silence, in front of the evergreen tree next to the entrance of
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the ancient ruins. Devoid of any memory regarding her previous function,
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the android decided to help the villagers in their everyday chores,
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overcoming their initial hesitation due to their past experiences with
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machines from underground.
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</li>
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<li>
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Despite her desire to become part of the village community, Lady Undersson
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is plagued by short, fragmented visions of a hazy past that she cannot
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escape, and the looming feeling that she forgot something terrible.
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</li>
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<li>
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Lady Undersson is an Entropist and a Spiritist, who uses clockwork keys
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(see page 116) as her weapon of choice.
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</li>
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<li>
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The Game Master should consult with Lady Undersson’s Player for details
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regarding ruins and ancient machines.
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</li>
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<li>
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Over the course of the game, the Underchild Quirk allows Lady Undersson’s
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memories to become clearer and clearer until she remembers key information
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about a looming threat. It’s essential that this moment establishes once
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and for all a bond of trust between this PC and the rest of the group.
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</li>
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</ul>
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<hr style="margin: 40px 0; border-color: #ddd" />
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<h3>Profile</h3>
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<p><strong>Order Details:</strong></p>
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</html>
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