77 lines
3.0 KiB
HTML
77 lines
3.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Natural Fantasy Campaign Concepts</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>Introduction to Natural Fantasy Campaigns</h1>
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</header>
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<section id="clashing-communities">
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<h2>Clashing Communities</h2>
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<p>
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In natural fantasy campaigns, the clashes between different factions are
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often of a much smaller scale: tensions between neighboring villages or
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clans, and fights between humans and animals or spirits, or between
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opposing parties of the same people. In its darkest forms, such conflicts
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erupt into violence, expropriation, or even genocide.
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</p>
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<p>
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Newly arrived in the village and terrified by a spiked wildcat sighted by
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his caravan during the journey, a nobleman has ordered the local hunters
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guild to exterminate all predators in the region. When they refuse to kill
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any creature that hasn’t attacked the settlement, the noble hires some
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mercenaries from the Citadel amidst the plains.
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</p>
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<p>
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Only the Inara know the procedures required to activate the progenitors’
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metal artifacts, which lie scattered around the archipelago. Driven by
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greed, the sheriffs of the capital infiltrate Inara settlements to extort
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information; one of these operations led to a terrible massacre of the
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natives.
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</p>
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</section>
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<div class="section-break"></div>
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<section id="everything-has-a-soul">
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<h2>Everything Has a Soul</h2>
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<p>
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This pillar is both central and explicit in natural fantasy: the stream of
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souls manifests as elemental entities, animals or plants—veritable holy
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symbols that embody the life cycle of regeneration and transformation. The
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stream of souls is also among the main victims of the Villains’ actions.
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</p>
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<p>
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Hell-bent on reuniting the fragments of her wife’s soul, scattered across
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the spirit world, the witch Ihimi bound her spirit to the Rain Tree. Two
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thousand years have passed and the stream of souls has stagnated: echoes
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of the departed roam the earth, clinging to the living and turning them
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into terrible monsters.
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</p>
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<p>
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Just as the Progenitors cried their tears to create the ocean and gave
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their flesh to make the earth, the inhabitants of the Glass Isles accept
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that the nocturnal messengers devour the bodies of the departed and feast
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on the grief of the living, bringing both to the afterlife as nourishment
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and consolation for the ancestral spirits.
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</p>
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<p>
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Furthermore, the four ancient trees of the region, also known as
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<strong>Vei Arbru</strong>, host the elemental essences of the seasons:
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each is kept safe by a guardian fairy that nurtures it both when it’s in
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bloom and when it withers before being born again.
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</p>
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</section>
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</html>
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