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<h2>GROUP CHECKS</h2>
<p>
Characters can choose to cooperate in order to increase their chance of
success within specific situations.
</p>
<p>Group Checks are performed as follows:</p>
<ol>
<li>
<strong>The characters nominate a leader:</strong> this is the character who
will perform the final Check and determine the actions outcome. Everyone
else acts as a supporting character.
</li>
<li>
Each supporting character performs a Support Check identical to the one the
leader will perform, but with a fixed Difficulty Level of 10. Fumbles and
critical successes rolled during Support Checks generate no opportunities,
but still count as automatic failures and successes.
</li>
<li>
Each supporting character that successfully performed their Check will grant
a <strong class="bonus">+1 bonus</strong> to the leader's Check.
</li>
<li>
If any of the successful supporting characters have a Bond towards the
leader, the highest strength among those Bonds is also added to the leader's
Check. Remember, only add the single highest Bond strength.
</li>
<li>
The leader performs the final Check, which works as normal and may generate
opportunities in case of a fumble or critical success. The Check's outcome
affects everyone who took part in the Group Check.
</li>
</ol>
<p>
Group Checks are extremely useful when two or more characters are performing
the same operation together; the Game Master always has final say on whether a
Group Check is possible or should be performed.
</p>
<p class="example">
<strong>Example: </strong>Three heroes are trying to persuade the Great Owl to
grant them access to her ancient library. The leader performs a DL 13
<span class="check">【INS + WLP】</span> Check, and the two supporting
characters perform <span class="check">【INS + WLP】</span> Checks with a
Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the
leader. Thus, the leader's Check will receive a total bonus equal to +4.
</p>