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<h2>ACCURACY CHECKS</h2>
<p>
This type of Check works like a normal Attribute Check, but it is performed
when a character wants to strike targets that are ready to defend themselves.
Each weapon lists a specific Accuracy formula; a Steel Dagger, for instance,
requires a roll of <code>【DEX + INS】</code> +1. The Difficulty Level is
generally equal to the target's Defense score.
</p>
<p>
When performing an Accuracy Check, the High Roll (HR) will be used to
determine how much damage you deal.
</p>
<p>
You can find more about attacks on
<a href="/books/core/#page-68">page 68</a> and weapons on
<a href="/books/core/#page-128">page 128</a>.
</p>
<h2>MAGIC CHECKS</h2>
<p>
This type of Check works just like a normal Attribute Check too, but it is
used when a character wants to cast an offensive spell or perform a Ritual.
The Attributes will depend on the kind of magic used by the character.
</p>
<p>
When performing a Magic Check, the High Roll (HR) will sometimes be used to
determine the effectiveness of the spell cast.
</p>
<p>
You can find more about magic starting on
<a href="/books/core/#page-112">page 112</a>.
</p>
<h2>OPPOSED CHECKS</h2>
<p>
This special kind of Attribute Check is the fastest way to determine the
outcome of a competition between characters, such as a race, a chase or a
debate.
</p>
<p>
Each character taking part in the Opposed Check performs the same Attribute
Check, with no Difficulty Level: whoever gets the highest Result is the
winner. In the case of a draw, the characters that rolled the same Result
simply repeat the Check until one of them emerges victorious.
</p>
<p>
During Opposed Checks, fumbles are the lowest possible Result and critical
successes are the highest possible Result. They generate opportunities as
normal; if two or more characters roll a fumble or a critical success, these
count as a draw and the Checks should be repeated.
</p>
<p class="example">
<strong>Example:</strong> Montblanc the knight is struggling to free himself
from the formidable grasp of a dragon. The GM declares this is an Opposed
Check using <code>【DEX + MIG】</code>.
</p>
<p>
Montblanc rolls d8 + d10, but the dragon boasts a powerful d12 + d12: when the
dice hit the table: Montblanc gets 8 and 8, while the dragon rolls 9 and 12.
Despite the dragon rolling a total of 21, Montblancs 16 is a critical
success: against all odds, the brave knight manages to escape the monsters
deadly claws!
</p>