43 lines
1.9 KiB
HTML
43 lines
1.9 KiB
HTML
<h2>CHANGING IDENTITY OR THEME</h2>
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<p>
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If you choose to change your Identity and/or Theme upon gaining a level,
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explain what prompted this change: perhaps you have abandoned Anger and
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learned the importance of Mercy, or your days as an Oathsworn Paladin have
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come to an end, and you are now a Rebellious Oathbreaker.
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</p>
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<p>
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Don't be afraid of change: use it as a way to signal to your group that you
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want to explore a new side of your character!
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</p>
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<h2>CREATING HIGH LEVEL CHARACTERS</h2>
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<p>
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If your group decides to start play at a level higher than five, you should
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simply create your characters as normal and then proceed to level them up as
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needed. You may also want to increase the amount of zenit to purchase starting
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equipment with; an increase of 50 zenit per level should be appropriate — a
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level 30 character would have a starting budget of 2000 zenit, for example.
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Rare items and accessories should also be made available to higher-level
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characters.
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</p>
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<h2>REPLACING A CHARACTER</h2>
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<p>
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Sometimes a Player Character will die a heroic death, or the Player might
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decide that their story arc had reached a satisfying conclusion; if a Player
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switches to a new character, the new character is created with a level equal
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to that of their previous character, and with the same amount of Experience
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Points.
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</p>
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<h2>"Weird" Characters</h2>
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<p>
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Sooner or later, your character will gain Classes they didn’t have at the
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start, which may lead to seemingly strange and unforeseen combinations. But
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does gaining a few levels in Chimerist turn your mage researcher into a druid?
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The answer is no. When your character picks a Class that is very different
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from their initial concept, they are experimenting and evolving: where a druid
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would seek communion with beasts, your mage might coldly analyze their
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abilities. Embrace the variety of Class combinations and craft memorable
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characters!
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</p>
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