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<h2>CHANGING IDENTITY OR THEME</h2>
<p>
If you choose to change your Identity and/or Theme upon gaining a level,
explain what prompted this change: perhaps you have abandoned Anger and
learned the importance of Mercy, or your days as an Oathsworn Paladin have
come to an end, and you are now a Rebellious Oathbreaker.
</p>
<p>
Don't be afraid of change: use it as a way to signal to your group that you
want to explore a new side of your character!
</p>
<h2>CREATING HIGH LEVEL CHARACTERS</h2>
<p>
If your group decides to start play at a level higher than five, you should
simply create your characters as normal and then proceed to level them up as
needed. You may also want to increase the amount of zenit to purchase starting
equipment with; an increase of 50 zenit per level should be appropriate — a
level 30 character would have a starting budget of 2000 zenit, for example.
Rare items and accessories should also be made available to higher-level
characters.
</p>
<h2>REPLACING A CHARACTER</h2>
<p>
Sometimes a Player Character will die a heroic death, or the Player might
decide that their story arc had reached a satisfying conclusion; if a Player
switches to a new character, the new character is created with a level equal
to that of their previous character, and with the same amount of Experience
Points.
</p>
<h2>"Weird" Characters</h2>
<p>
Sooner or later, your character will gain Classes they didnt have at the
start, which may lead to seemingly strange and unforeseen combinations. But
does gaining a few levels in Chimerist turn your mage researcher into a druid?
The answer is no. When your character picks a Class that is very different
from their initial concept, they are experimenting and evolving: where a druid
would seek communion with beasts, your mage might coldly analyze their
abilities. Embrace the variety of Class combinations and craft memorable
characters!
</p>