fix-books #7

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<h1>Arcanist</h1>
<p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p>
<h2>Definition / Description</h2>
<p><em>Some fates are not easily avoided.</em></p>
<h3>Abilities & Concept</h3>
<p>
Arcanists can fall into a deep trance and temporarily project a considerable
portion of their soul outside the body, giving it physical form. Surrounded by
@@ -11,4 +10,5 @@
belonging to mythical entities of legend, known as the Arcana.
</p>
<p>In some worlds, the Arcana are even worshipped as deities.</p>
<h3>Attribution</h3>
<blockquote>Some fates are not easily avoided.</blockquote>

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<ul>
<li>Where do your powers come from? Are they a gift from your bloodline?</li>
<li>
Have you ever communicated with an Arcanum, or are they silent and distant?
</li>
<li>Do people see you as mysterious, powerful, or otherworldly?</li>
<li>Are there many practicing your art, or are you the exception?</li>
</ul>
<h2>Arcanist Free Benefits</h2>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
</ul>
<h2>Arcanist Skills</h2>
<h3>ARCANE CIRCLE (✦4)</h3>
<p>
After you willingly dismiss an Arcanum on your turn during a conflict (see
next page), if that Arcanum had not been summoned during this same turn and
you have an arcane weapon equipped, you may immediately perform the Spell
action for free. The spell you cast this way must have a total Mind Point cost
of【 SL × 5】 or lower (you must still pay the spell's MP cost).
</p>
<h3>ARCANE REGENERATION (✦2)</h3>
<p>
When you summon an Arcanum, you immediately recove【r SL × 5】 Hit Points.
</p>
<h3>BIND AND SUMMON</h3>
<p>
You may bind Arcana to your soul and summon them later. The Game Master will
tell you the details of each binding process when you first encounter the
Arcanum in question.
</p>
<p>
You may use an action and spend 40 Mind Points to summon an Arcanum you have
bound: the details of this process are explained on the next page. If you take
this Skill at character creation, you begin play with one Arcanum of your
choice already bound to you, chosen from the list on the next pages. Other
than that, you may only obtain new Arcana through exploration and story
progression.
</p>
<h3>EMERGENCY ARCANUM (✦6)</h3>
<p>
As long as you are in Crisis, the cost for summoning your Arcana is reduced
by【 SL × 5】 Mind Points.
</p>
<h3>RITUAL ARCANISM</h3>
<p>
You may perform Rituals of the Arcanism discipline, as long as their effects
fall within the domains of one or more Arcana you have bound (see next pages).
Arcanism Rituals use【 WLP + WLP】 for the Magic Check.
</p>

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<h1>The Arcana</h1>
<p><strong>MERGING WITH AN ARCANUM</strong></p>
<h2>The Arcana</h2>
<h3>MERGING WITH AN ARCANUM</h3>
<p>
When you summon an Arcanum, you gain its merge benefits; those benefits last
until the Arcanum is dismissed (see below).
@@ -8,7 +9,8 @@
You cannot summon an Arcanum while already merged with one; you must first
dismiss the current Arcanum.
</p>
<h2>DISMISSING AN ARCANUM</h2>
<h3>DISMISSING AN ARCANUM</h3>
<p>An Arcanum can be dismissed in several ways:</p>
<ul>
<li>Once the current scene ends, all Arcana are automatically dismissed.</li>
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action.
</li>
</ul>
<h2>DISMISS EFFECTS</h2>
<h3>DISMISS EFFECTS</h3>
<p>
Most Arcana have a powerful dismiss effect, which may only be activated when
you willingly dismiss the Arcanum as described above — if the Arcanum is
@@ -41,7 +44,8 @@
<p>
You are also free to ignore the dismiss effect if you don't want to use it.
</p>
<h2>DOMAINS</h2>
<h3>DOMAINS</h3>
<p>
Each Arcanum is associated with a few key concepts or domains. The Game Master
should use these to establish the trials needed to bind the Arcanum, and to
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If you create new Arcana for your world, make sure to associate them with
domains that allow for interesting Rituals.
</p>
<hr />

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<h2>ARCANUM OF THE FORGE</h2>
<h3>ARCANUM OF THE FORGE</h3>
<p><strong>Domains:</strong> fire, heat, metal.</p>
<ul>
<li>You have Resistance to fire damage.</li>
<li>Any fire damage you deal ignores Resistances.</li>
</ul>
<p>
When you dismiss this Arcanum, choose <strong>Forge</strong> or
<strong>Inferno</strong>:
</p>
<ul>
<li>
<strong>Forge.</strong> You create a basic armor, shield or weapon of your
choice (see pages 130 to 133). If you select this option again, the
previously created item vanishes. If you create a weapon this way, it deals
fire damage instead of physical.
</li>
<li>
<strong>Inferno.</strong> Choose any number of creatures you can see: each
of them suffers 30 fire damage. This damage ignores Resistances.
</li>
</ul>
<h2>ARCANUM OF THE FROST</h2>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>You have Resistance to fire damage.</li>
<li>Any fire damage you deal ignores Resistances.</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<p>
When you dismiss this Arcanum, choose <strong>Forge</strong> or
<strong>Inferno</strong>:
</p>
<ul>
<li>
<strong>Forge.</strong> You create a basic armor, shield or weapon
of your choice (see pages 130 to 133). If you select this option
again, the previously created item vanishes. If you create a weapon
this way, it deals fire damage instead of physical.
</li>
<li>
<strong>Inferno.</strong> Choose any number of creatures you can
see: each of them suffers 30 fire damage. This damage ignores
Resistances.
</li>
</ul>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE FROST</h3>
<p><strong>Domains:</strong> cold, ice, silence.</p>
<ul>
<li>You have Resistance to ice damage and are immune to enraged.</li>
<li>Any ice damage you deal ignores Resistances.</li>
</ul>
<p>
<strong>Ice Age.</strong> Choose any number of creatures you can see: each of
them suffers 30 ice damage. This damage ignores Resistances.
</p>
<h2>ARCANUM OF THE GATE</h2>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>You have Resistance to ice damage and are immune to enraged.</li>
<li>Any ice damage you deal ignores Resistances.</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<p>
<strong>Ice Age.</strong> Choose any number of creatures you can see:
each of them suffers 30 ice damage. This damage ignores Resistances.
</p>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE GATE</h3>
<p><strong>Domains:</strong> space, travel, void.</p>
<ul>
<li>You have Resistance to dark damage.</li>
<li>You gain a +1 bonus to your Magic Defense.</li>
</ul>
<p>
When you dismiss this Arcanum, choose <strong>Oblivion</strong> or
<strong>Warp</strong>:
</p>
<ul>
<li>
<strong>Oblivion.</strong> Choose any number of creatures you can see: each
of them suffers 30 dark damage. This damage ignores Resistances.
</li>
<li>
<strong>Warp.</strong> You teleport yourself and up to five other nearby
willing creatures to a location you previously visited, if that location is
within 1 travel day.
</li>
</ul>
<p>cc Work with your group and create custom Arcana for your world!</p>
<p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>You have Resistance to dark damage.</li>
<li>You gain a +1 bonus to your Magic Defense.</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<p>
When you dismiss this Arcanum, choose <strong>Oblivion</strong> or
<strong>Warp</strong>:
</p>
<ul>
<li>
<strong>Oblivion.</strong> Choose any number of creatures you can
see: each of them suffers 30 dark damage. This damage ignores
Resistances.
</li>
<li>
<strong>Warp.</strong> You teleport yourself and up to five other
nearby willing creatures to a location you previously visited, if
that location is within 1 travel day.
</li>
</ul>
</td>
</tr>
</tbody>
</table>

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<p>180 W</p>
<article>
<h2>ARCANUM OF THE GRIMOIRE</h2>
<p>Domains: knowledge, revelations, understanding.</p>
<ul>
<li>You are able to read, write, speak and understand all languages.</li>
<li>
You treat your Insight as if it were one die size higher (up to a maximum
of d12).
</li>
</ul>
<h3>Oracle</h3>
<p>
You ask the Game Master a single question. The Game Master must answer
truthfully, describing the vision shown to you by the Grimoire.
</p>
<p class="restriction">
Once used, this dismiss effect will not be available until the next dawn.
Furthermore, the same question may never be asked more than once. The Game
Master has final say on which questions are too similar to be asked again.
</p>
</article>
<article>
<h2>ARCANUM OF THE OAK</h2>
<p>Domains: earth, plants, poison.</p>
<ul>
<li>
You have Resistance to earth and poison damage and are immune to poisoned.
</li>
<li>Whenever you recover Hit Points, you recover 5 extra Hit Points.</li>
</ul>
<h3>Blossom</h3>
<p>
Choose any number of creatures you can see (you may also choose yourself):
each of them recovers from the poisoned status effect and recovers 40 Hit
Points. This amount increases to 50 Hit Points if you are level 20 or
higher, or to 60 Hit Points if you are level 40 or higher.
</p>
</article>
<article>
<h2>ARCANUM OF THE SKY</h2>
<p>Domains: fog, rain, storms.</p>
<ul>
<li>You have Resistance to air and bolt damage.</li>
</ul>
<h3>Weather Prediction</h3>
<p>
You may use an action to accurately predict weather conditions for the next
day within a range of two travel days — the Game Master will tell you what
the weather conditions will be.
</p>
<h3>Thunderstorm</h3>
<p>
Choose any number of creatures you can see: each of them suffers 30 bolt
damage. This damage ignores Resistances.
</p>
</article>
<div class="metadata"><h1>MERGE DISMISS</h1></div>
<h3>ARCANUM OF THE GRIMOIRE</h3>
<p>Domains: knowledge, revelations, understanding.</p>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>
You are able to read, write, speak and understand all languages.
</li>
<li>
You treat your Insight as if it were one die size higher (up to a
maximum of d12).
</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<p>
<strong>Oracle:</strong>&nbsp;You ask the Game Master a single
question. The Game Master must answer truthfully, describing the
vision shown to you by the Grimoire.
</p>
<p>
Once used, this dismiss effect will not be available until the next
dawn. Furthermore, the same question may never be asked more than
once. The Game Master has final say on which questions are too similar
to be asked again.
</p>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE OAK</h3>
<p>Domains: earth, plants, poison.</p>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>
You have Resistance to earth and poison damage and are immune to
poisoned.
</li>
<li>
Whenever you recover Hit Points, you recover 5 extra Hit Points.
</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<strong>Blossom:</strong>&nbsp;
<p>
Choose any number of creatures you can see (you may also choose
yourself): each of them recovers from the poisoned status effect and
recovers 40 Hit Points. This amount increases to 50 Hit Points if you
are level 20 or higher, or to 60 Hit Points if you are level 40 or
higher.
</p>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE SKY</h3>
<p>Domains: fog, rain, storms.</p>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>You have Resistance to air and bolt damage.</li>
<li>
You may use an action to accurately predict weather conditions for
the next day within a range of two travel days — the Game Master
will tell you what the weather conditions will be.
</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<strong>Thunderstorm:</strong>&nbsp;
<p>
Choose any number of creatures you can see: each of them suffers 30
bolt damage. This damage ignores Resistances.
</p>
</td>
</tr>
</tbody>
</table>

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<h2>ARCANUM OF THE SWORD</h2>
<h3>ARCANUM OF THE SWORD</h3>
<p><strong>Domains:</strong> conquest, heroism, leadership.</p>
<p>
Your attacks deal 5 extra damage, and all damage dealt by your attacks is
treated as having no type (thus being unaffected by damage Affinities). Damage
dealt by your attacks cannot gain a type as long as you are merged with this
Arcanum.
</p>
<p>
When you perform an attack, you may have that attack gain the multi (any
number of targets) property. If you do, this Arcanum will be automatically
dismissed after the attack is resolved (this is not considered a willing
dismiss).
</p>
<h2>ARCANUM OF THE TOWER</h2>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<p>
Your attacks deal 5 extra damage, and all damage dealt by your attacks
is treated as having no type (thus being unaffected by damage
Affinities). Damage dealt by your attacks cannot gain a type as long
as you are merged with this Arcanum.
</p>
<p>
When you perform an attack, you may have that attack gain the multi
(any number of targets) property. If you do, this Arcanum will be
automatically dismissed after the attack is resolved (this is not
considered a willing dismiss).
</p>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE TOWER</h3>
<p><strong>Domains:</strong> judgment, protection, sacrifice.</p>
<p>
When you summon this Arcanum, choose a damage type: air, bolt, dark, earth,
fire, or ice. Until this Arcanum is dismissed, each of your allies present on
the scene has Resistance to the chosen damage type (you do not gain this
Resistance).
</p>
<h3>Judgment</h3>
<p>
Choose any number of creatures you can see: each of them suffers 30 light
damage. This damage ignores Resistances.
</p>
<h2>ARCANUM OF THE WHEEL</h2>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<p>
When you summon this Arcanum, choose a damage type: air, bolt, dark,
earth, fire, or ice. Until this Arcanum is dismissed, each of your
allies present on the scene has Resistance to the chosen damage type
(you do not gain this Resistance).
</p>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<strong>Judgment:</strong>&nbsp;
<p>
Choose any number of creatures you can see: each of them suffers 30
light damage. This damage ignores Resistances.
</p>
</td>
</tr>
</tbody>
</table>
<h3>ARCANUM OF THE WHEEL</h3>
<p><strong>Domains:</strong> destiny, speed, time.</p>
<ul>
<li>You are immune to slow.</li>
<li>You gain a +1 bonus to your Defense.</li>
</ul>
<h3>Time Freeze</h3>
<p>
Choose any number of creatures you can see: each of them suffers slow. If a
creature chosen this way is already slow, that creature will instead perform
one fewer action during their next turn (to a minimum of 0 actions).
</p>
<h2>The Merge</h2>
<p>
<table>
<thead></thead>
<tbody>
<tr>
<td>Merge</td>
<td>
<ul>
<li>You are immune to slow.</li>
<li>You gain a +1 bonus to your Defense.</li>
</ul>
</td>
</tr>
<tr>
<td>Dismiss</td>
<td>
<strong>Time Freeze:</strong>&nbsp;
<p>
Choose any number of creatures you can see: each of them suffers slow.
If a creature chosen this way is already slow, that creature will
instead perform one fewer action during their next turn (to a minimum
of 0 actions).
</p>
</td>
</tr>
</tbody>
</table>
<blockquote>
Legends tell of a long-lasting passion between the Sword and the Tower... a
passion that often erupted into war.
</p>
</blockquote>