chore: Format HTML in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h2>GAME RULES</h2>
<p>Once all creatures have taken their actions, the round ends.</p>
<h3>Determine which characters will actively take part in the conflict</h3>
<ul>
<li>Everyone else will be treated as an extra and mostly fade into the background.</li>
<li>
Everyone else will be treated as an extra and mostly fade into the
background.
</li>
</ul>
<ol>
<li>Discuss the goals of each participant. Player Characters should also declare which items they have equipped at the start of the conflict.</li>
<li>The Game Master may declare the end of the conflict scene whenever they deem it appropriate. This generally happens when one side achieves their goal or objective, when all sides except one are unable or unwilling to continue, or when the various factions find an acceptable compromise.</li>
<li><p><strong>The conflict is handled as a series of consecutive rounds:</strong> During each round, the Player Characters' side and the enemy side alternate taking turns, starting with one participant from the side who has the initiative.</p>
<ul>
<li>Each turn allows for a single action.</li>
<li>You cannot choose to "pass" a turn.</li>
<li>If one side outnumbers the other, keep alternating turns as long as possible, then let the side with the numerical advantage take the remaining turns towards the end of the round.</li>
</ul>
</li>
<li>Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check to determine which side acts first. The Difficulty Level for this Check equals the highest Initiative among their adversaries.</li>
<li>
Discuss the goals of each participant. Player Characters should also declare
which items they have equipped at the start of the conflict.
</li>
<li>
The Game Master may declare the end of the conflict scene whenever they deem
it appropriate. This generally happens when one side achieves their goal or
objective, when all sides except one are unable or unwilling to continue, or
when the various factions find an acceptable compromise.
</li>
<li>
<p>
<strong
>The conflict is handled as a series of consecutive rounds:</strong
>
During each round, the Player Characters' side and the enemy side
alternate taking turns, starting with one participant from the side who
has the initiative.
</p>
<ul>
<li>Each turn allows for a single action.</li>
<li>You cannot choose to "pass" a turn.</li>
<li>
If one side outnumbers the other, keep alternating turns as long as
possible, then let the side with the numerical advantage take the
remaining turns towards the end of the round.
</li>
</ul>
</li>
<li>
Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check
to determine which side acts first. The Difficulty Level for this Check
equals the highest Initiative among their adversaries.
</li>
</ol>
<p><strong>If the conflict continues, a new round begins:</strong> go back to step 5.</p>
<p>
<strong>If the conflict continues, a new round begins:</strong> go back to
step 5.
</p>
<ul>
<li>If the Player Characters succeed, the first participant to act each round (see step 5) will be someone from their side. If they fail, the first participant to act during each round will be one of their foes.</li>
<li>
If the Player Characters succeed, the first participant to act each round
(see step 5) will be someone from their side. If they fail, the first
participant to act during each round will be one of their foes.
</li>
</ul>
<p>Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>