65 lines
2.1 KiB
HTML
65 lines
2.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>GAME RULES</h2>
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<p>Once all creatures have taken their actions, the round ends.</p>
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<h3>Determine which characters will actively take part in the conflict</h3>
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<ul>
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<li>
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Everyone else will be treated as an extra and mostly fade into the
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background.
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</li>
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</ul>
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<ol>
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<li>
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Discuss the goals of each participant. Player Characters should also declare
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which items they have equipped at the start of the conflict.
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</li>
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<li>
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The Game Master may declare the end of the conflict scene whenever they deem
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it appropriate. This generally happens when one side achieves their goal or
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objective, when all sides except one are unable or unwilling to continue, or
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when the various factions find an acceptable compromise.
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</li>
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<li>
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<p>
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<strong
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>The conflict is handled as a series of consecutive rounds:</strong
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>
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During each round, the Player Characters' side and the enemy side
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alternate taking turns, starting with one participant from the side who
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has the initiative.
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</p>
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<ul>
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<li>Each turn allows for a single action.</li>
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<li>You cannot choose to "pass" a turn.</li>
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<li>
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If one side outnumbers the other, keep alternating turns as long as
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possible, then let the side with the numerical advantage take the
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remaining turns towards the end of the round.
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</li>
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</ul>
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</li>
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<li>
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Player Characters perform a <code>{DEX + INS}</code> Initiative Group Check
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to determine which side acts first. The Difficulty Level for this Check
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equals the highest Initiative among their adversaries.
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</li>
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</ol>
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<p>
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<strong>If the conflict continues, a new round begins:</strong> go back to
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step 5.
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</p>
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<ul>
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<li>
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If the Player Characters succeed, the first participant to act each round
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(see step 5) will be someone from their side. If they fail, the first
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participant to act during each round will be one of their foes.
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</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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