chore: Format HTML in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>BESTIARY</h1>
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<p>This final chapter details a variety of NPCs that the Game Master may use as reference when designing adversaries during the first 20 levels of the game, but further supplements will add even more — in the meantime, make sure to experiment with the rules for NPC design (page 302) and come up with unique adversaries!</p>
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<p>
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This final chapter details a variety of NPCs that the Game Master may use as
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reference when designing adversaries during the first 20 levels of the game,
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but further supplements will add even more — in the meantime, make sure to
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experiment with the rules for NPC design (page 302) and come up with unique
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adversaries!
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</p>
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<h2>SPECIES AND LEVELS</h2>
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<p>This chapter features a section for each NPC Species, in alphabetical order: beasts, constructs, demons, elementals, humanoids, monsters, plants, and undead.</p>
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<p>Within each section, NPCS are listed based on their level, from lowest to highest, in five-levels increments — level 5, level 10, level 15, level 20, and so on.</p>
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<p>
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This chapter features a section for each NPC Species, in alphabetical order:
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beasts, constructs, demons, elementals, humanoids, monsters, plants, and
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undead.
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</p>
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<p>
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Within each section, NPCS are listed based on their level, from lowest to
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highest, in five-levels increments — level 5, level 10, level 15, level 20,
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and so on.
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</p>
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<p>All NPCS listed in this chapter are soldiers (not elites or champions).</p>
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<h2>STUDYING A NON-PLAYER CHARACTER</h2>
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<p>If you want to know more about an NPC's profile, perform an <mark>【INS + INS】</mark> Open Check — during a conflict scene, the Study action is what you're looking for.</p>
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<p>
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If you want to know more about an NPC's profile, perform an
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<mark>【INS + INS】</mark> Open Check — during a conflict scene, the Study
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action is what you're looking for.
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</p>
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<p>The Game Master will reveal the corresponding amount of information:</p>
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<ul>
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<li><strong>Result 10+:</strong> The NPC's Rank, Species, maximum HP, and maximum MP.</li>
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<li><strong>Result 13+:</strong> All the above, plus Traits, Attributes, Defense, Magic Defense, Affinities.</li>
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<li><strong>Result 16+:</strong> All the above, plus basic attacks and spells.</li>
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<li>
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<strong>Result 10+:</strong> The NPC's Rank, Species, maximum HP, and
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maximum MP.
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</li>
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<li>
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<strong>Result 13+:</strong> All the above, plus Traits, Attributes,
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Defense, Magic Defense, Affinities.
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</li>
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<li>
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<strong>Result 16+:</strong> All the above, plus basic attacks and spells.
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</li>
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</ul>
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<p>The Game Master may apply a +2 bonus or -2 penalty for creatures that are especially common or hard to find. Once you perform the check, that is what you know — the same character cannot retry the Check, regardless of if they encounter a different NPC that would feature the same profile. However, you can still study different aspects of the creature (such as desires and motivations); if the NPC changes profile, perhaps through a transformation or a change of phase, they can be studied again.</p>
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<p>
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The Game Master may apply a +2 bonus or -2 penalty for creatures that are
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especially common or hard to find. Once you perform the check, that is what
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you know — the same character cannot retry the Check, regardless of if they
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encounter a different NPC that would feature the same profile. However, you
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can still study different aspects of the creature (such as desires and
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motivations); if the NPC changes profile, perhaps through a transformation or
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a change of phase, they can be studied again.
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</p>
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<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>
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