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<h1>BESTIARY</h1>
<p>
This final chapter details a variety of NPCs that the Game Master may use as
reference when designing adversaries during the first 20 levels of the game,
but further supplements will add even more — in the meantime, make sure to
experiment with the rules for NPC design (page 302) and come up with unique
adversaries!
</p>
<h2>SPECIES AND LEVELS</h2>
<p>
This chapter features a section for each NPC Species, in alphabetical order:
beasts, constructs, demons, elementals, humanoids, monsters, plants, and
undead.
</p>
<p>
Within each section, NPCS are listed based on their level, from lowest to
highest, in five-levels increments — level 5, level 10, level 15, level 20,
and so on.
</p>
<p>All NPCS listed in this chapter are soldiers (not elites or champions).</p>
<h2>STUDYING A NON-PLAYER CHARACTER</h2>
<p>
If you want to know more about an NPC's profile, perform an
<mark>【INS + INS】</mark> Open Check — during a conflict scene, the Study
action is what you're looking for.
</p>
<p>The Game Master will reveal the corresponding amount of information:</p>
<ul>
<li>
<strong>Result 10+:</strong> The NPC's Rank, Species, maximum HP, and
maximum MP.
</li>
<li>
<strong>Result 13+:</strong> All the above, plus Traits, Attributes,
Defense, Magic Defense, Affinities.
</li>
<li>
<strong>Result 16+:</strong> All the above, plus basic attacks and spells.
</li>
</ul>
<p>
The Game Master may apply a +2 bonus or -2 penalty for creatures that are
especially common or hard to find. Once you perform the check, that is what
you know — the same character cannot retry the Check, regardless of if they
encounter a different NPC that would feature the same profile. However, you
can still study different aspects of the creature (such as desires and
motivations); if the NPC changes profile, perhaps through a transformation or
a change of phase, they can be studied again.
</p>
<p>Philip Forlenza (Order #)</p>