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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<div class="skills-manual">
<header>
<h1>GAME MASTER</h1>
<h2>Chapter 307</h2>
</header>
<header>
<h1>GAME MASTER</h1>
<h2>Chapter 307</h2>
</header>
<section id="damage-resistance" class="skill-entry">
<h3>DAMAGE RESISTANCE</h3>
<p>
Your NPC gains Resistance to two damage types of your choice. If you
choose a type the NPC was Vulnerable to, they don't become Resistant to
it: instead, they simply lose the corresponding Vulnerability (only
Vulnerabilities caused by the NPC's Species can be removed this way).
</p>
</section>
<section id="damage-resistance" class="skill-entry">
<h3>DAMAGE RESISTANCE</h3>
<p>Your NPC gains Resistance to two damage types of your choice. If you choose a type the NPC was Vulnerable to, they don't become Resistant to it: instead, they simply lose the corresponding Vulnerability (only Vulnerabilities caused by the NPC's Species can be removed this way).</p>
</section>
<section id="final-act" class="skill-entry">
<h3>FINAL ACT <span class="limited">(LIMITED)</span></h3>
<p>
When reduced to 0 HP, your NPC can immediately perform some sort of
special action or attack. Self-destructing robots and exploding fire
elementals are great classics.
</p>
<p>
Take some liberty with this Skill, making it powerful but also a hindrance
for the NPCs allies. If this Skill deals damage, it should be minor (see
page 93).
</p>
</section>
<section id="final-act" class="skill-entry">
<h3>FINAL ACT <span class="limited">(LIMITED)</span></h3>
<p>When reduced to 0 HP, your NPC can immediately perform some sort of special action or attack. Self-destructing robots and exploding fire elementals are great classics.</p>
<p>Take some liberty with this Skill, making it powerful but also a hindrance for the NPCs allies. If this Skill deals damage, it should be minor (see page 93).</p>
</section>
<section id="flying" class="skill-entry">
<h3>FLYING <span class="limited">(LIMITED)</span></h3>
<p>
Your NPC has the ability to fly or levitate. In addition to the obvious
narrative benefits, creatures on the ground cannot reach your NPC with
melee attacks as long as your NPC is in mid-air (but your NPC can perform
melee attacks against targets who are on the ground).
</p>
<ul>
<li>
<strong>Limitation 1:</strong> If the NPC suffers damage of a type they
are Vulnerable to, they are immediately forced to land and lose the
benefits of this Skill until the end of the round, when they will
automatically resume flight. Your NPC may also be forced to land by
spending an opportunity.
</li>
<li>
<strong>Limitation 2:</strong> As long as it is in Crisis, the NPC loses
all benefits granted by this Skill.
</li>
</ul>
</section>
<section id="flying" class="skill-entry">
<h3>FLYING <span class="limited">(LIMITED)</span></h3>
<p>Your NPC has the ability to fly or levitate. In addition to the obvious narrative benefits, creatures on the ground cannot reach your NPC with melee attacks as long as your NPC is in mid-air (but your NPC can perform melee attacks against targets who are on the ground).</p>
<ul>
<li><strong>Limitation 1:</strong> If the NPC suffers damage of a type they are Vulnerable to, they are immediately forced to land and lose the benefits of this Skill until the end of the round, when they will automatically resume flight. Your NPC may also be forced to land by spending an opportunity.</li>
<li><strong>Limitation 2:</strong> As long as it is in Crisis, the NPC loses all benefits granted by this Skill.</li>
</ul>
</section>
<section id="improved-damage" class="skill-entry">
<h3>IMPROVED DAMAGE</h3>
<p>
Choose one of your NPC's attacks or spells: it now deals 5 extra damage.
If you acquire this Skill multiple times, you must always apply it to a
different source of damage.
</p>
<p>
<strong>Caution:</strong> Be careful when using this Skill to increase
damage dealt by attacks with multi.
</p>
</section>
<section id="improved-damage" class="skill-entry">
<h3>IMPROVED DAMAGE</h3>
<p>Choose one of your NPC's attacks or spells: it now deals 5 extra damage. If you acquire this Skill multiple times, you must always apply it to a different source of damage.</p>
<p><strong>Caution:</strong> Be careful when using this Skill to increase damage dealt by attacks with multi.</p>
</section>
<section id="improved-defenses" class="skill-entry">
<h3>IMPROVED DEFENSES</h3>
<p>Choose one option:</p>
<ul>
<li>
Your NPC gains a +2 bonus to Defense and a +1 bonus to Magic Defense.
</li>
<li>
Your NPC gains a +1 bonus to Defense and a +2 bonus to Magic Defense.
</li>
</ul>
<p>
<em
>This Skill can be taken only twice, and its effects are cumulative with
those granted by equipment and other Skills.</em
>
</p>
</section>
<section id="improved-defenses" class="skill-entry">
<h3>IMPROVED DEFENSES</h3>
<p>Choose one option:</p>
<ul>
<li>Your NPC gains a +2 bonus to Defense and a +1 bonus to Magic Defense.</li>
<li>Your NPC gains a +1 bonus to Defense and a +2 bonus to Magic Defense.</li>
</ul>
<p><em>This Skill can be taken only twice, and its effects are cumulative with those granted by equipment and other Skills.</em></p>
</section>
<footer>
<p class="signature">Philip Forlenza (Order #)</p>
</footer>
</div>
<footer>
<p class="signature">Philip Forlenza (Order #)</p>
</footer>
</div>