92 lines
3.1 KiB
HTML
92 lines
3.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<div class="skills-manual">
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<header>
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<h1>GAME MASTER</h1>
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<h2>Chapter 307</h2>
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</header>
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<section id="damage-resistance" class="skill-entry">
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<h3>DAMAGE RESISTANCE</h3>
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<p>
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Your NPC gains Resistance to two damage types of your choice. If you
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choose a type the NPC was Vulnerable to, they don't become Resistant to
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it: instead, they simply lose the corresponding Vulnerability (only
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Vulnerabilities caused by the NPC's Species can be removed this way).
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</p>
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</section>
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<section id="final-act" class="skill-entry">
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<h3>FINAL ACT <span class="limited">(LIMITED)</span></h3>
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<p>
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When reduced to 0 HP, your NPC can immediately perform some sort of
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special action or attack. Self-destructing robots and exploding fire
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elementals are great classics.
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</p>
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<p>
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Take some liberty with this Skill, making it powerful but also a hindrance
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for the NPC’s allies. If this Skill deals damage, it should be minor (see
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page 93).
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</p>
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</section>
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<section id="flying" class="skill-entry">
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<h3>FLYING <span class="limited">(LIMITED)</span></h3>
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<p>
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Your NPC has the ability to fly or levitate. In addition to the obvious
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narrative benefits, creatures on the ground cannot reach your NPC with
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melee attacks as long as your NPC is in mid-air (but your NPC can perform
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melee attacks against targets who are on the ground).
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</p>
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<ul>
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<li>
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<strong>Limitation 1:</strong> If the NPC suffers damage of a type they
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are Vulnerable to, they are immediately forced to land and lose the
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benefits of this Skill until the end of the round, when they will
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automatically resume flight. Your NPC may also be forced to land by
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spending an opportunity.
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</li>
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<li>
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<strong>Limitation 2:</strong> As long as it is in Crisis, the NPC loses
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all benefits granted by this Skill.
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</li>
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</ul>
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</section>
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<section id="improved-damage" class="skill-entry">
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<h3>IMPROVED DAMAGE</h3>
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<p>
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Choose one of your NPC's attacks or spells: it now deals 5 extra damage.
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If you acquire this Skill multiple times, you must always apply it to a
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different source of damage.
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</p>
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<p>
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<strong>Caution:</strong> Be careful when using this Skill to increase
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damage dealt by attacks with multi.
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</p>
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</section>
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<section id="improved-defenses" class="skill-entry">
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<h3>IMPROVED DEFENSES</h3>
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<p>Choose one option:</p>
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<ul>
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<li>
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Your NPC gains a +2 bonus to Defense and a +1 bonus to Magic Defense.
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</li>
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<li>
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Your NPC gains a +1 bonus to Defense and a +2 bonus to Magic Defense.
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</li>
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</ul>
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<p>
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<em
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>This Skill can be taken only twice, and its effects are cumulative with
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those granted by equipment and other Skills.</em
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>
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</p>
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</section>
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<footer>
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<p class="signature">Philip Forlenza (Order #)</p>
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</footer>
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</div>
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