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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>SCENES</h1>
<p>In order to play the game, you must first understand the concept of scenes.</p>
<p>
In order to play the game, you must first understand the concept of scenes.
</p>
<p>A scene is a segment of gameplay with a beginning and an end, focused around a specific character, obstacle, or conflict.</p>
<p>
A scene is a segment of gameplay with a beginning and an end, focused around a
specific character, obstacle, or conflict.
</p>
<p>Scenes are an easy way to split the game into manageable “time sections” and also act as a “stage”: characters who are not part of the current scene may not perform any kind of action to affect the story. It is the Game Masters responsibility to declare the beginning and end of each scene, but the Players can ask the Game Master to set up specific scenes as well.</p>
<p>
Scenes are an easy way to split the game into manageable “time sections” and
also act as a “stage”: characters who are not part of the current scene may
not perform any kind of action to affect the story. It is the Game Masters
responsibility to declare the beginning and end of each scene, but the Players
can ask the Game Master to set up specific scenes as well.
</p>
<p>Generally, a scene flows like this:</p>
<h3>Ending the Scene</h3>
<p>The Game Master can end the scene at any point, often wrapping things up with a short description of what happens. You should generally end a scene when:</p>
<p>
The Game Master can end the scene at any point, often wrapping things up with
a short description of what happens. You should generally end a scene when:
</p>
<ul>
<li>The situation has been resolved (for better or worse).</li>
<li>Gameplay has moved to a different time or location.</li>
<li>The situation has been resolved (for better or worse).</li>
<li>Gameplay has moved to a different time or location.</li>
</ul>
<h3>Beginning the Scene</h3>
<p>The Game Master introduces the scene and describes the situation (a process known as framing the scene), especially the following:</p>
<p>
The Game Master introduces the scene and describes the situation (a process
known as framing the scene), especially the following:
</p>
<ul>
<li>Which characters are present on the scene (this is often self-evident).</li>
<li>The time and location of the scene.</li>
<li>Creatures, items or other elements that the characters may interact with.</li>
<li>
Which characters are present on the scene (this is often self-evident).
</li>
<li>The time and location of the scene.</li>
<li>
Creatures, items or other elements that the characters may interact with.
</li>
</ul>
<p class="note"><em>Note:</em> The GM should keep things simple — one or two sentences are enough.</p>
<p class="note">
<em>Note:</em> The GM should keep things simple — one or two sentences are
enough.
</p>
<h3>Playing the Scene</h3>
<p>Player Characters interact with what is present on the scene, and their actions and decisions push the story forward. The GM describes how the environment and Non-Player Characters react, and adds details to the scene as needed. Characters may also enter and/or leave the scene, provided the GM agrees.</p>
<p>Additionally, there will be times when the outcome of a characters action needs to be determined by rolling dice (see Checks, on page 38).</p>
<p>
Player Characters interact with what is present on the scene, and their
actions and decisions push the story forward. The GM describes how the
environment and Non-Player Characters react, and adds details to the scene as
needed. Characters may also enter and/or leave the scene, provided the GM
agrees.
</p>
<p>
Additionally, there will be times when the outcome of a characters action
needs to be determined by rolling dice (see Checks, on page 38).
</p>
<p>Once a scene has ended, another one will begin.</p>
<p>Once a scene has ended, another one will begin.</p>