67 lines
2.2 KiB
HTML
67 lines
2.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>SCENES</h1>
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<p>
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In order to play the game, you must first understand the concept of scenes.
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</p>
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<p>
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A scene is a segment of gameplay with a beginning and an end, focused around a
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specific character, obstacle, or conflict.
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</p>
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<p>
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Scenes are an easy way to split the game into manageable “time sections” and
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also act as a “stage”: characters who are not part of the current scene may
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not perform any kind of action to affect the story. It is the Game Master’s
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responsibility to declare the beginning and end of each scene, but the Players
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can ask the Game Master to set up specific scenes as well.
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</p>
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<p>Generally, a scene flows like this:</p>
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<h3>Ending the Scene</h3>
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<p>
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The Game Master can end the scene at any point, often wrapping things up with
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a short description of what happens. You should generally end a scene when:
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</p>
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<ul>
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<li>The situation has been resolved (for better or worse).</li>
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<li>Gameplay has moved to a different time or location.</li>
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</ul>
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<h3>Beginning the Scene</h3>
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<p>
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The Game Master introduces the scene and describes the situation (a process
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known as framing the scene), especially the following:
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</p>
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<ul>
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<li>
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Which characters are present on the scene (this is often self-evident).
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</li>
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<li>The time and location of the scene.</li>
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<li>
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Creatures, items or other elements that the characters may interact with.
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</li>
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</ul>
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<p class="note">
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<em>Note:</em> The GM should keep things simple — one or two sentences are
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enough.
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</p>
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<h3>Playing the Scene</h3>
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<p>
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Player Characters interact with what is present on the scene, and their
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actions and decisions push the story forward. The GM describes how the
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environment and Non-Player Characters react, and adds details to the scene as
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needed. Characters may also enter and/or leave the scene, provided the GM
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agrees.
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</p>
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<p>
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Additionally, there will be times when the outcome of a character’s action
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needs to be determined by rolling dice (see Checks, on page 38).
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</p>
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<p>Once a scene has ended, another one will begin.</p>
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