feat: Add core rules

This commit is contained in:
2026-06-06 13:03:00 +00:00
parent c75cd188c1
commit 75c6ab9975
583 changed files with 13580 additions and 50 deletions

19
books/core/295.html Normal file
View File

@@ -0,0 +1,19 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>CREATURE RANKS</h1>
<p>Adversaries in Fabula Ultima may be soldiers, elites, or champions.</p>
<h2>SOLDIERS</h2>
<p>A soldier-rank foe is roughly on par with a Player Character of its level. Creatures in the Bestiary are all soldiers — for instance, a level 15 Cactroll (page 348) would approximately be as strong as a level 15 Player Character.</p>
<p>Creatures designed following the rules found on page 302 are also soldiers.</p>
<p>The basic assumption is that, when putting together a battle, you should involve a number of enemy soldiers based on the following guidelines:</p>
<dl>
<dt>Challenge</dt>
<dd><strong>Number of Soldiers</strong></dd>
<dl><dt>Easy Battle</dt><dd>Equal to the number of Player Characters minus one.</dd></dl>
<dl><dt>Normal Battle</dt><dd>Equal to the number of Player Characters.</dd></dl>
<dl><dt>Hard Battle</dt><dd>Equal to the number of Player Characters plus one.</dd></dl>
</dl>
<p>If the PCs are accompanied by helpful NPCs who get their own full turn during the conflict, each of these allies should be counted as an additional Player Character.</p>
<p>To spice things up, soldiers can be strengthened into elites and champions.</p>
<p>Philip Forlenza (Order #)</p>