19 lines
1.3 KiB
HTML
19 lines
1.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CREATURE RANKS</h1>
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<p>Adversaries in Fabula Ultima may be soldiers, elites, or champions.</p>
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<h2>SOLDIERS</h2>
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<p>A soldier-rank foe is roughly on par with a Player Character of its level. Creatures in the Bestiary are all soldiers — for instance, a level 15 Cactroll (page 348) would approximately be as strong as a level 15 Player Character.</p>
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<p>Creatures designed following the rules found on page 302 are also soldiers.</p>
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<p>The basic assumption is that, when putting together a battle, you should involve a number of enemy soldiers based on the following guidelines:</p>
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<dl>
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<dt>Challenge</dt>
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<dd><strong>Number of Soldiers</strong></dd>
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<dl><dt>Easy Battle</dt><dd>Equal to the number of Player Characters minus one.</dd></dl>
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<dl><dt>Normal Battle</dt><dd>Equal to the number of Player Characters.</dd></dl>
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<dl><dt>Hard Battle</dt><dd>Equal to the number of Player Characters plus one.</dd></dl>
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</dl>
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<p>If the PCs are accompanied by helpful NPCs who get their own full turn during the conflict, each of these allies should be counted as an additional Player Character.</p>
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<p>To spice things up, soldiers can be strengthened into elites and champions.</p>
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<p>Philip Forlenza (Order #)</p> |