fix: Formatting
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<h2>Chimerism</h2>
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<p>
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Chimerists gain their powers from the souls of beasts and monsters; they
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search for creatures able to cast spells and attempt to mimic the same
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effects.
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</p>
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<p>
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Chimerism features both spells and Rituals. However, Chimerist spells must be
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learned from creatures (see the Spell Mimic Skill on
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<a href="/books/core/#page-183">page 183</a>).
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</p>
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<h2>Elementalism</h2>
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<p>
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Elementalists can control the stream of souls that binds the four core
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elements of creation: air, earth, fire, and water. They can also influence any
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of their combinations and manifestations, such as magma, blizzards, deserts,
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or clouds.
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</p>
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<p>Elementalism features both spells and Rituals.</p>
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<h2>Entropism</h2>
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<p>
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Entropists go beyond the stream of souls found in the world and reach for the
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vast expanse of nothingness between stars. Their chaotic magic defies logic,
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twisting time and space and dissipating souls, matter, and magical energy.
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</p>
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<p>Entropism features both spells and Rituals.</p>
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<h2>Ritualism</h2>
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<p>
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Contrary to most other magical disciplines, Ritualism features no spells and
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can only be used in Ritual form. It is a catch-all term for Rituals performed
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to manipulate, sense, bind or unleash magical energy present within a
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location, item, mechanism, or relic.
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</p>
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<p>
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From a certain point of view, magitech could be considered a combination of
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Ritualism and technology.
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</p>
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<h2>Spiritism</h2>
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<p>
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Spiritists can manipulate the raw energy found within the souls of living
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creatures, influencing their emotions and manipulating their vital force: a
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power both miraculous and frightening.
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</p>
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<p>Spiritism features both spells and Rituals.</p>
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<div>
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<h3>Chimerism</h3>
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<p>
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Chimerists gain their powers from the souls of beasts and monsters; they
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search for creatures able to cast spells and attempt to mimic the same
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effects.
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</p>
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<p>
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Chimerism features both spells and Rituals. However, Chimerist spells must
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be learned from creatures (see the Spell Mimic Skill on
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<a href="/books/core/#page-183">page 183</a>).
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</p>
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</div>
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<div>
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<h3>Elementalism</h3>
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<p>
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Elementalists can control the stream of souls that binds the four core
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elements of creation: air, earth, fire, and water. They can also influence
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any of their combinations and manifestations, such as magma, blizzards,
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deserts, or clouds.
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</p>
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<p>Elementalism features both spells and Rituals.</p>
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</div>
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<div>
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<h3>Entropism</h3>
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<p>
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Entropists go beyond the stream of souls found in the world and reach for
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the vast expanse of nothingness between stars. Their chaotic magic defies
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logic, twisting time and space and dissipating souls, matter, and magical
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energy.
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</p>
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<p>Entropism features both spells and Rituals.</p>
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</div>
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<div>
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<h3>Ritualism</h3>
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<p>
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Contrary to most other magical disciplines, Ritualism features no spells and
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can only be used in Ritual form. It is a catch-all term for Rituals
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performed to manipulate, sense, bind or unleash magical energy present
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within a location, item, mechanism, or relic.
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</p>
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<p>
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From a certain point of view, magitech could be considered a combination of
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Ritualism and technology.
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</p>
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</div>
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<div>
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<h3>Spiritism</h3>
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<p>
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Spiritists can manipulate the raw energy found within the souls of living
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creatures, influencing their emotions and manipulating their vital force: a
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power both miraculous and frightening.
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</p>
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<p>Spiritism features both spells and Rituals.</p>
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</div>
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