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<div>
<h3>Chimerism</h3>
<p>
Chimerists gain their powers from the souls of beasts and monsters; they
search for creatures able to cast spells and attempt to mimic the same
effects.
</p>
<p>
Chimerism features both spells and Rituals. However, Chimerist spells must
be learned from creatures (see the Spell Mimic Skill on
<a href="/books/core/#page-183">page 183</a>).
</p>
</div>
<div>
<h3>Elementalism</h3>
<p>
Elementalists can control the stream of souls that binds the four core
elements of creation: air, earth, fire, and water. They can also influence
any of their combinations and manifestations, such as magma, blizzards,
deserts, or clouds.
</p>
<p>Elementalism features both spells and Rituals.</p>
</div>
<div>
<h3>Entropism</h3>
<p>
Entropists go beyond the stream of souls found in the world and reach for
the vast expanse of nothingness between stars. Their chaotic magic defies
logic, twisting time and space and dissipating souls, matter, and magical
energy.
</p>
<p>Entropism features both spells and Rituals.</p>
</div>
<div>
<h3>Ritualism</h3>
<p>
Contrary to most other magical disciplines, Ritualism features no spells and
can only be used in Ritual form. It is a catch-all term for Rituals
performed to manipulate, sense, bind or unleash magical energy present
within a location, item, mechanism, or relic.
</p>
<p>
From a certain point of view, magitech could be considered a combination of
Ritualism and technology.
</p>
</div>
<div>
<h3>Spiritism</h3>
<p>
Spiritists can manipulate the raw energy found within the souls of living
creatures, influencing their emotions and manipulating their vital force: a
power both miraculous and frightening.
</p>
<p>Spiritism features both spells and Rituals.</p>
</div>