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<link rel="stylesheet" href="book-page.css">
<link rel="stylesheet" href="book-page.css" />
<article>
<h1>STORY HOOKS</h1>
<p class="introductory-text">When bringing Breezeburg into play, the GM may use the following points to enrich the story by introducing artifacts, Villains, discoveries, and rewards.</p>
<h1>STORY HOOKS</h1>
<p class="introductory-text">
When bringing Breezeburg into play, the GM may use the following points to
enrich the story by introducing artifacts, Villains, discoveries, and
rewards.
</p>
<h2>I. HIGHILL ROAD</h2>
<p>The highest part of Breezeburg is dominated by the largest windmill, and the most important buildings in the settlement all lie just along this key road.</p>
<h2>I. HIGHILL ROAD</h2>
<p>
The highest part of Breezeburg is dominated by the largest windmill, and the
most important buildings in the settlement all lie just along this key road.
</p>
<ul>
<li>
<strong>The Windmills</strong>
<p>These massive structures work without pause; their huge blades spin constantly in the wind. They contribute to the survival of the small hamlet by powering both the irrigation system and millstones, but not all seem to serve the same purpose. What is the goal of these other windmills?</p>
</li>
<li>
<strong>The Blacksmith</strong>
<p>The small forge is the abode of a man tempered by his work and proud of it. The firelight makes his creations shine: tools for farming, for common use, and for artisans. There are no weapons, except an old sword hanging on the wall. What is the story behind it?</p>
</li>
<li>
<strong>The Inn (The Wind Strider)</strong>
<p>A modest inn stands along the road. The sign, creaking in the breeze, says “The Wind Strider.” Though rather small, it is warm and cozy. Its quite rare for anyone to stop here: usually only one or two adventurers pass by looking for respite. Recently, though, a large group slept here—they looked like acolytes on a pilgrimage. Who were they? Why did they stop here of all places?</p>
</li>
<li>
<strong>The Temple</strong>
<p>Near the end of a forgotten track, at the highest spot in Breezeburg, there is a small, old temple, covered in moss. It has long-since been abandoned, yet a feeble heart pulses inside. If a Player Character gets close, a gentle, whisper-like breeze blows. Arcanists, Chimerists, Invokers, and Spiritists are the best suited to interact. Who lives in this temple? Why was it abandoned?</p>
</li>
</ul>
<ul>
<li>
<strong>The Windmills</strong>
<p>
These massive structures work without pause; their huge blades spin
constantly in the wind. They contribute to the survival of the small
hamlet by powering both the irrigation system and millstones, but not
all seem to serve the same purpose. What is the goal of these other
windmills?
</p>
</li>
<li>
<strong>The Blacksmith</strong>
<p>
The small forge is the abode of a man tempered by his work and proud of
it. The firelight makes his creations shine: tools for farming, for
common use, and for artisans. There are no weapons, except an old sword
hanging on the wall. What is the story behind it?
</p>
</li>
<li>
<strong>The Inn (The Wind Strider)</strong>
<p>
A modest inn stands along the road. The sign, creaking in the breeze,
says “The Wind Strider.” Though rather small, it is warm and cozy. Its
quite rare for anyone to stop here: usually only one or two adventurers
pass by looking for respite. Recently, though, a large group slept
here—they looked like acolytes on a pilgrimage. Who were they? Why did
they stop here of all places?
</p>
</li>
<li>
<strong>The Temple</strong>
<p>
Near the end of a forgotten track, at the highest spot in Breezeburg,
there is a small, old temple, covered in moss. It has long-since been
abandoned, yet a feeble heart pulses inside. If a Player Character gets
close, a gentle, whisper-like breeze blows. Arcanists, Chimerists,
Invokers, and Spiritists are the best suited to interact. Who lives in
this temple? Why was it abandoned?
</p>
</li>
</ul>
<h2>II. WHISPERING MANOR</h2>
<p>The mansion house belonging to Breezeburgs only noble family is the most ancient building in the entire hamlet. According to the villagers, Whispering Manor has existed since the settlements foundation.</p>
<p>This large structure has three floors, rather distinctive sloping roofs, and a visible large balcony overlooking all of Breezeburg. But the most curious element is the great windmill on the roof, whose blades never move.</p>
<h2>II. WHISPERING MANOR</h2>
<p>
The mansion house belonging to Breezeburgs only noble family is the most
ancient building in the entire hamlet. According to the villagers,
Whispering Manor has existed since the settlements foundation.
</p>
<p>
This large structure has three floors, rather distinctive sloping roofs, and
a visible large balcony overlooking all of Breezeburg. But the most curious
element is the great windmill on the roof, whose blades never move.
</p>
<h3>Miscellaneous Note</h3>
</article>
<h3>Miscellaneous Note</h3>
</article>