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<title>Story Hooks</title>
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<h1>STORY HOOKS</h1>
<h1>STORY HOOKS</h1>
<p>
When bringing Badger Temple into play, the GM may use the following points
to enrich the story by introducing artifacts, Villains, discoveries, and
rewards.
</p>
<p>When bringing Badger Temple into play, the GM may use the following points to enrich the story by introducing artifacts, Villains, discoveries, and rewards.</p>
<h2>The Hall of Trials</h2>
<h2>The Hall of Trials</h2>
<ul>
<li>
<strong>Light and Darkness.</strong> A single torch shines true, revealing
the living frescoes upon the walls the shadows of four badgers, each
bearing a small rattle, slide among the paintings. To continue, the PCs
must collect the four rattles. Every time they roll a Check to try, the GM
fills 1 section of an 8-section Clock. If the Clock is filled before they
succeed, or if they attempt to use violence, a fearsome guardian emerges
from the frescoes. What is it? Which of the PCs knows legends about its
weak spot?
</li>
<ul>
<li>
<strong>Hall of Despair.</strong> This empty room seems endless. Every now
and then, the pale image of a badger appears, beckoning the heroes to
follow them in the darkness. The PCs have to fill a 6-section Clock to
keep the spirit in sight and reach the exit. Whenever a PC fails a Check,
frustration gets the better of them, causing them to suffer a random
status effect among dazed, shaken, slow, and weak.
</li>
<li>
<strong>The Door.</strong> The badger stops next to a great stone door
covered in thorny vines, which can be removed either with a Ritual or by
suffering a heavy loss of Hit Points. The badger glows with a feeble
light, which restores all the PCs Mind Points.
</li>
<li>
<strong>Dark Vines (The Rafflesia Encounter).</strong> Sprawling creepers
and living vines fill the entire room. At the center, a massive, garish
flower tinges the scene with scarlet and purple hues. A glowing bud
dangles from one of the vines, right above the jaws of the plant-creature
at the heart of the flower: its name is <em>Rafflesia</em>. Its stalk is
covered in thorns, and the badger-spirits are trapped in its two creeping
tentacles.
<ul>
<li>
<strong>Light and Darkness.</strong> A single torch shines true, revealing the living frescoes upon the walls the shadows of four badgers, each bearing a small rattle, slide among the paintings. To continue, the PCs must collect the four rattles. Every time they roll a Check to try, the GM fills 1 section of an 8-section Clock. If the Clock is filled before they succeed, or if they attempt to use violence, a fearsome guardian emerges from the frescoes. What is it? Which of the PCs knows legends about its weak spot?
<strong>Properties:</strong> Its
<strong>Vulnerable to fire damage</strong>,
<strong>Resistant to ice and bolt</strong>, and
<strong>Absorbs light</strong>, thanks to the glowing bud, which also
hypnotizes its targets, forcing them to attack the main body those
who charge into melee are punished by its thorns.
</li>
<li>
<strong>Hall of Despair.</strong> This empty room seems endless. Every now and then, the pale image of a badger appears, beckoning the heroes to follow them in the darkness. The PCs have to fill a 6-section Clock to keep the spirit in sight and reach the exit. Whenever a PC fails a Check, frustration gets the better of them, causing them to suffer a random status effect among dazed, shaken, slow, and weak.
<strong>Challenge:</strong> If both tentacles are defeated, the twin
badger spirits regain their powers and Rafflesia becomes
<strong>Vulnerable to light damage</strong>. How did this creature
evolve? How was it created? What is hidden at the center of the room?
</li>
</ul>
</li>
</ul>
<li>
<strong>The Door.</strong> The badger stops next to a great stone door covered in thorny vines, which can be removed either with a Ritual or by suffering a heavy loss of Hit Points. The badger glows with a feeble light, which restores all the PCs Mind Points.
</li>
<li>
<strong>Dark Vines (The Rafflesia Encounter).</strong> Sprawling creepers and living vines fill the entire room. At the center, a massive, garish flower tinges the scene with scarlet and purple hues. A glowing bud dangles from one of the vines, right above the jaws of the plant-creature at the heart of the flower: its name is <em>Rafflesia</em>. Its stalk is covered in thorns, and the badger-spirits are trapped in its two creeping tentacles.
<ul>
<li><strong>Properties:</strong> Its <strong>Vulnerable to fire damage</strong>, <strong>Resistant to ice and bolt</strong>, and <strong>Absorbs light</strong>, thanks to the glowing bud, which also hypnotizes its targets, forcing them to attack the main body those who charge into melee are punished by its thorns.</li>
<li><strong>Challenge:</strong> If both tentacles are defeated, the twin badger spirits regain their powers and Rafflesia becomes <strong>Vulnerable to light damage</strong>. How did this creature evolve? How was it created? What is hidden at the center of the room?</li>
</ul>
</li>
</ul>
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