chore: More formatting
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>The Heart of the Forest</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>ELDGREN’S TACTICS: THE HEART OF THE FOREST</h1>
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<h1>ELDGREN’S TACTICS: THE HEART OF THE FOREST</h1>
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<p>
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In this phase, the characters are face-to-face with the pulsing Heart of the
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Forest, and at last they have the chance to heal it, removing the mysterious
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and invisible parasite that infested it.
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</p>
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<p>In this phase, the characters are face-to-face with the pulsing Heart of the Forest, and at last they have the chance to heal it, removing the mysterious and invisible parasite that infested it.</p>
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<h2>Core Conflict Mechanics</h2>
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<div class="mechanic-rule">
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<h3>The Heart's Limitations</h3>
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<p>This conflict is based upon a special rule designed to showcase the narrative through the game mechanics:</p>
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<ul>
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<li>The Heart enters the scene with current Hit Points equal to <strong>1</strong> and its Hit Points cannot go below 1.</li>
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<li>If the Heart’s current Hit Points become equal to or greater than 480, it loses all Ultima Points and Surrenders immediately.</li>
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</ul>
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</div>
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<div class="mechanic-rule">
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<h3>Slumbering Hope Clock</h3>
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<p>This scene also includes a “Slumbering Hope” Clock with <strong>4 sections</strong>, visible to all participants. This Clock can be filled or emptied only in the following ways:</p>
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<ul>
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<li>When a Player Character present on the scene spends 1 Fabula Point to invoke a Theme of Belonging, Hope, Justice or Mercy, fill 1 section of the Clock.</li>
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<li>At the start of the fourth enemy turn (see below) of the round, if the Clock is full, empty it. If you do, the Heart regains <strong>40 Hit Points</strong> and <strong>40 Mind Points</strong>, and it doesn’t perform any action this turn.</li>
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</ul>
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</div>
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<h2>The Heart's Strict Cycle of Play</h2>
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<p>The Heart follows a very strict cycle of play:</p>
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<h2>Core Conflict Mechanics</h2>
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<div class="mechanic-rule">
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<h3>The Heart's Limitations</h3>
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<p>
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This conflict is based upon a special rule designed to showcase the
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narrative through the game mechanics:
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</p>
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<ul>
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<li><strong>On the first enemy turn:</strong> The Heart uses <em>Flame of Remembrance</em> during odd-numbered rounds or <em>Avenging Miasma</em> during even-numbered rounds, both against random targets.</li>
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<li><strong>On the second enemy turn:</strong> If it has enough Mind Points, the Heart uses <em>Aura of Desperation</em> during odd-numbered rounds, or <em>Ashen Breath</em> during even-numbered rounds. If it lacks the required Mind Points, it uses <em>Avenging Miasma</em> against random targets.</li>
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<li><strong>On the third enemy turn:</strong> The Heart uses <em>Ancient Vitality</em> or, if it doesn’t have enough Mind Points, a Recovery action. If it doesn’t have any Ultima Points left, it uses <em>Flame of Remembrance</em> against a random target.</li>
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<li><strong>On the fourth enemy turn:</strong> Check the “Slumbering Hope” Clock (see above). If the Clock isn’t empty and the Heart is not in Crisis, it uses <em>Parasite Grasp</em>. If the Heart is in Crisis and/or it doesn’t have enough Mind Points, it uses <em>Flame of Remembrance</em> against a random target.</li>
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<li>
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The Heart enters the scene with current Hit Points equal to
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<strong>1</strong> and its Hit Points cannot go below 1.
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</li>
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<li>
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If the Heart’s current Hit Points become equal to or greater than 480,
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it loses all Ultima Points and Surrenders immediately.
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</li>
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</ul>
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</div>
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</body>
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</html>
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<div class="mechanic-rule">
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<h3>Slumbering Hope Clock</h3>
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<p>
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This scene also includes a “Slumbering Hope” Clock with
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<strong>4 sections</strong>, visible to all participants. This Clock can
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be filled or emptied only in the following ways:
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</p>
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<ul>
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<li>
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When a Player Character present on the scene spends 1 Fabula Point to
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invoke a Theme of Belonging, Hope, Justice or Mercy, fill 1 section of
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the Clock.
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</li>
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<li>
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At the start of the fourth enemy turn (see below) of the round, if the
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Clock is full, empty it. If you do, the Heart regains
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<strong>40 Hit Points</strong> and <strong>40 Mind Points</strong>, and
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it doesn’t perform any action this turn.
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</li>
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</ul>
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</div>
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<h2>The Heart's Strict Cycle of Play</h2>
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<p>The Heart follows a very strict cycle of play:</p>
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<ul>
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<li>
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<strong>On the first enemy turn:</strong> The Heart uses
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<em>Flame of Remembrance</em> during odd-numbered rounds or
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<em>Avenging Miasma</em> during even-numbered rounds, both against random
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targets.
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</li>
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<li>
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<strong>On the second enemy turn:</strong> If it has enough Mind Points,
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the Heart uses <em>Aura of Desperation</em> during odd-numbered rounds, or
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<em>Ashen Breath</em> during even-numbered rounds. If it lacks the
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required Mind Points, it uses <em>Avenging Miasma</em> against random
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targets.
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</li>
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<li>
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<strong>On the third enemy turn:</strong> The Heart uses
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<em>Ancient Vitality</em> or, if it doesn’t have enough Mind Points, a
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Recovery action. If it doesn’t have any Ultima Points left, it uses
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<em>Flame of Remembrance</em> against a random target.
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</li>
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<li>
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<strong>On the fourth enemy turn:</strong> Check the “Slumbering Hope”
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Clock (see above). If the Clock isn’t empty and the Heart is not in
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Crisis, it uses <em>Parasite Grasp</em>. If the Heart is in Crisis and/or
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it doesn’t have enough Mind Points, it uses
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<em>Flame of Remembrance</em> against a random target.
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</li>
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</ul>
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</html>
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