chore: More formatting

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2026-06-07 00:30:21 +00:00
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<!DOCTYPE html>
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Character Dossier</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<section id="character-sheet">
<link rel="stylesheet" href="book-page.css" />
</head>
<section id="character-sheet">
<h1>Node (Elite Character Profile)</h1>
<h2>Basic Attributes</h2>
<div class="stats-grid">
<div class="stat-block">
<h3>Core Stats</h3>
<ul style="list-style: none; padding: 0;">
<li><strong>DEX</strong> d10</li>
<li><strong>INS</strong> d6</li>
<li><strong>MIG</strong> d8</li>
<li><strong>WLP</strong> d8</li>
<li><strong>HP</strong> 120</li>
<li><strong>MP</strong> 60</li>
<li><strong>Init.</strong> 10</li>
</ul>
</div>
<div class="stat-block">
<h3>Defense & Equipment</h3>
<ul style="list-style: none; padding: 0;">
<li><strong>DEF</strong> +1, <strong>M. DEF</strong> +1</li>
<li><strong>Equipment:</strong> Short bow, travel garb.</li>
<li><strong>Skills:</strong> RS d E VU F / RS I VU l t</li>
</ul>
</div>
<div class="stat-block">
<h3>Core Stats</h3>
<ul style="list-style: none; padding: 0">
<li><strong>DEX</strong> d10</li>
<li><strong>INS</strong> d6</li>
<li><strong>MIG</strong> d8</li>
<li><strong>WLP</strong> d8</li>
<li><strong>HP</strong> 120</li>
<li><strong>MP</strong> 60</li>
<li><strong>Init.</strong> 10</li>
</ul>
</div>
<div class="stat-block">
<h3>Defense & Equipment</h3>
<ul style="list-style: none; padding: 0">
<li><strong>DEF</strong> +1, <strong>M. DEF</strong> +1</li>
<li><strong>Equipment:</strong> Short bow, travel garb.</li>
<li><strong>Skills:</strong> RS d E VU F / RS I VU l t</li>
</ul>
</div>
</div>
<h2>Attacks and Abilities</h2>
<h3>Basic Attacks</h3>
<ul>
<li>
<strong>Net Throw</strong><br>
<em>(DEX + MIG) +4</em><em>(HR + 5) physical damage.</em> (Multi: 2)
</li>
<li>
<strong>Hunters Bow</strong><br>
<em>(DEX + DEX) +4</em><em>(HR + 8) physical damage.</em>
<ul>
<li>*Effect:* If the tide is high and the target is suffering from weak, this attack deals 5 extra damage.</li>
<li>*Effect:* If the tide is low, the target suffers slow.</li>
</ul>
</li>
<li>
<strong>Net Throw</strong><br />
<em>(DEX + MIG) +4</em><em>(HR + 5) physical damage.</em> (Multi: 2)
</li>
<li>
<strong>Hunters Bow</strong><br />
<em>(DEX + DEX) +4</em><em>(HR + 8) physical damage.</em>
<ul>
<li>
*Effect:* If the tide is high and the target is suffering from weak,
this attack deals 5 extra damage.
</li>
<li>*Effect:* If the tide is low, the target suffers slow.</li>
</ul>
</li>
</ul>
<h3>Spells</h3>
<ul>
<li>
<strong>Hunting Horn</strong><br>
<em>10 × T MP</em> • Up to three creatures • Scene.<br>
*Effect:* Until this spell ends, each target gains a +1 bonus to Accuracy Checks.
</li>
<li>
<strong>Hunting Horn</strong><br />
<em>10 × T MP</em> • Up to three creatures • Scene.<br />
*Effect:* Until this spell ends, each target gains a +1 bonus to
Accuracy Checks.
</li>
</ul>
<h3>Special Rules & Mechanics</h3>
<div class="special-rules">
<ul>
<li><strong>High Tide Style:</strong> When the tide is high, Nodes attacks always treat the targets Defense as being equal to their current Might die size.</li>
<li><strong>Ill Avenge You!:</strong> When Dylon (see next page) is reduced to 0 Hit Points, Node recovers from all status effects and loses all his Vulnerabilities. After that, the tide becomes high again.</li>
<li><strong>Low Tide Speed:</strong> When the tide is low, all damage dealt to Node by creatures suffering from slow is reduced by 5 (before applying Affinities).</li>
</ul>
<ul>
<li>
<strong>High Tide Style:</strong> When the tide is high, Nodes
attacks always treat the targets Defense as being equal to their
current Might die size.
</li>
<li>
<strong>Ill Avenge You!:</strong> When Dylon (see next page) is
reduced to 0 Hit Points, Node recovers from all status effects and
loses all his Vulnerabilities. After that, the tide becomes high
again.
</li>
<li>
<strong>Low Tide Speed:</strong> When the tide is low, all damage
dealt to Node by creatures suffering from slow is reduced by 5 (before
applying Affinities).
</li>
</ul>
</div>
</section>
</section>
<section id="mechanic-explanation">
<section id="mechanic-explanation">
<h2>The Tide and Flow of the Battle</h2>
<p>Node and Dylons special mechanic revolves around the tide: this kind of additional rule is excellent to add “phases” to a conflict without tying them to a specific adversary. Its also an interesting way to add a back-and-forth pace to the scene, to reveal something about the enemies personality, and to ensure they cant benefit from all their skills at the same time, which could make them too overwhelming or frustrating.</p>
<p>The best way to keep track of these effects is a physical reminder, like a coin to flip or a card to rotate (this last prop can easily represent a cycle of four phases, for example).</p>
</section>
</body>
</html>
<p>
Node and Dylons special mechanic revolves around the tide: this kind of
additional rule is excellent to add “phases” to a conflict without tying
them to a specific adversary. Its also an interesting way to add a
back-and-forth pace to the scene, to reveal something about the enemies
personality, and to ensure they cant benefit from all their skills at the
same time, which could make them too overwhelming or frustrating.
</p>
<p>
The best way to keep track of these effects is a physical reminder, like a
coin to flip or a card to rotate (this last prop can easily represent a
cycle of four phases, for example).
</p>
</section>
</html>